Files
BlenderSharp/BlendFile/DNA/bPose.cs
2025-03-04 18:48:04 +01:00

76 lines
3.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(58, "bPose", 128)]
public class bPose {
[DNAFieldAttribute(16, "ListBase", 0, "chanbase", "ListBase", false, 0)]
public ListBase chanbase;
[DNAFieldAttribute(8, "GHash", 1, "*chanhash", "GHash", true, 16)]
public GHash chanhash;
[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 24)]
public short flag;
[DNAFieldAttribute(2, "char", 4, "_pad[2]", "System.Char[]", false, 26)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(4, "float", 5, "ctime", "float", false, 28)]
public float ctime;
[DNAFieldAttribute(12, "float", 6, "stride_offset[3]", "System.Single[]", false, 32)]
public float[] stride_offset = new System.Single[3];
[DNAFieldAttribute(12, "float", 7, "cyclic_offset[3]", "System.Single[]", false, 44)]
public float[] cyclic_offset = new System.Single[3];
[DNAFieldAttribute(16, "ListBase", 8, "agroups", "ListBase", false, 56)]
public ListBase agroups;
[DNAFieldAttribute(4, "int", 9, "active_group", "int", false, 72)]
public int active_group;
[DNAFieldAttribute(4, "int", 10, "iksolver", "int", false, 76)]
public int iksolver;
[DNAFieldAttribute(8, "void", 11, "*ikdata", "void", true, 80)]
public object ikdata;
[DNAFieldAttribute(8, "void", 12, "*ikparam", "void", true, 88)]
public object ikparam;
[DNAFieldAttribute(32, "bAnimVizSettings", 13, "avs", "bAnimVizSettings", false, 96)]
public bAnimVizSettings avs;
public bPose() {
this.chanbase = default;
this.chanhash = default;
this.flag = default;
this._pad = default;
this.ctime = default;
this.stride_offset = default;
this.cyclic_offset = default;
this.agroups = default;
this.active_group = default;
this.iksolver = default;
this.ikdata = default;
this.ikparam = default;
this.avs = default;
}
public bPose(ListBase chanbase, GHash chanhash, short flag, char[] _pad, float ctime, float[] stride_offset, float[] cyclic_offset, ListBase agroups, int active_group, int iksolver, object ikdata, object ikparam, bAnimVizSettings avs) {
this.chanbase = chanbase;
this.chanhash = chanhash;
this.flag = flag;
this._pad = _pad;
this.ctime = ctime;
this.stride_offset = stride_offset;
this.cyclic_offset = cyclic_offset;
this.agroups = agroups;
this.active_group = active_group;
this.iksolver = iksolver;
this.ikdata = ikdata;
this.ikparam = ikparam;
this.avs = avs;
}
}
}