Files
BlenderSharp/BlendFile/DNA/ColorizeShaderFxData.cs

56 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(918, "ColorizeShaderFxData", 192)]
public struct ColorizeShaderFxData {
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false, 0)]
public ShaderFxData shaderfx;
[DNAFieldAttribute(1, "int", "mode", "int", 4, false, 104)]
public int mode;
[DNAFieldAttribute(2, "float", "low_color[4]", "System.Single[]", 16, false, 108)]
public float[] low_color = new System.Single[4];
[DNAFieldAttribute(3, "float", "high_color[4]", "System.Single[]", 16, false, 124)]
public float[] high_color = new System.Single[4];
[DNAFieldAttribute(4, "float", "factor", "float", 4, false, 140)]
public float factor;
[DNAFieldAttribute(5, "int", "flag", "int", 4, false, 144)]
public int flag;
[DNAFieldAttribute(6, "char", "_pad[4]", "System.Char[]", 4, false, 148)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(7, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false, 152)]
public ShaderFxData_Runtime runtime;
public ColorizeShaderFxData() {
this.shaderfx = default;
this.mode = default;
this.low_color = default;
this.high_color = default;
this.factor = default;
this.flag = default;
this._pad = default;
this.runtime = default;
}
public ColorizeShaderFxData(ShaderFxData shaderfx, int mode, float[] low_color, float[] high_color, float factor, int flag, char[] _pad, ShaderFxData_Runtime runtime) {
this.shaderfx = shaderfx;
this.mode = mode;
this.low_color = low_color;
this.high_color = high_color;
this.factor = factor;
this.flag = flag;
this._pad = _pad;
this.runtime = runtime;
}
}
}