Files
BlenderSharp/BlendFile/DNA/HairKey.cs

48 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(776, "HairKey", 36)]
public struct HairKey {
[DNAFieldAttribute(0, "float", "co[3]", "System.Single[]", 12, false, 0)]
public float[] co = new System.Single[3];
[DNAFieldAttribute(1, "float", "time", "float", 4, false, 12)]
public float time;
[DNAFieldAttribute(2, "float", "weight", "float", 4, false, 16)]
public float weight;
[DNAFieldAttribute(3, "short", "editflag", "short", 2, false, 20)]
public short editflag;
[DNAFieldAttribute(4, "char", "_pad[2]", "System.Char[]", 2, false, 22)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(5, "float", "world_co[3]", "System.Single[]", 12, false, 24)]
public float[] world_co = new System.Single[3];
public HairKey() {
this.co = default;
this.time = default;
this.weight = default;
this.editflag = default;
this._pad = default;
this.world_co = default;
}
public HairKey(float[] co, float time, float weight, short editflag, char[] _pad, float[] world_co) {
this.co = co;
this.time = time;
this.weight = weight;
this.editflag = editflag;
this._pad = _pad;
this.world_co = world_co;
}
}
}