Files
BlenderSharp/BlendFile/DNA/VPaint.cs

40 lines
1.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(819, "VPaint", 136)]
public struct VPaint {
[DNAFieldAttribute(0, "Paint", "paint", "Paint", 120, false, 0)]
public Paint paint;
[DNAFieldAttribute(1, "char", "flag", "char", 1, false, 120)]
public char flag;
[DNAFieldAttribute(2, "char", "_pad[3]", "System.Char[]", 3, false, 121)]
public char[] _pad = new System.Char[3];
[DNAFieldAttribute(3, "int", "radial_symm[3]", "System.Int32[]", 12, false, 124)]
public int[] radial_symm = new System.Int32[3];
public VPaint() {
this.paint = default;
this.flag = default;
this._pad = default;
this.radial_symm = default;
}
public VPaint(Paint paint, char flag, char[] _pad, int[] radial_symm) {
this.paint = paint;
this.flag = flag;
this._pad = _pad;
this.radial_symm = radial_symm;
}
}
}