- Added auto generation of DNAClass attributes on file generation - Regenerated all files
94 lines
3.6 KiB
C#
94 lines
3.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(157, "ClothCollSettings")]
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public class ClothCollSettings {
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[DNAFieldAttribute(0, "LinkNode", "*collision_list", 0)]
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public LinkNode ptr_collision_list;
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[DNAFieldAttribute(1, "float", "epsilon", 4)]
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public float epsilon;
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[DNAFieldAttribute(2, "float", "self_friction", 4)]
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public float self_friction;
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[DNAFieldAttribute(3, "float", "friction", 4)]
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public float friction;
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[DNAFieldAttribute(4, "float", "damping", 4)]
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public float damping;
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[DNAFieldAttribute(5, "float", "selfepsilon", 4)]
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public float selfepsilon;
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[DNAFieldAttribute(6, "float", "repel_force", 4)]
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public float repel_force;
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[DNAFieldAttribute(7, "float", "distance_repel", 4)]
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public float distance_repel;
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[DNAFieldAttribute(8, "int", "flags", 4)]
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public int flags;
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[DNAFieldAttribute(9, "short", "self_loop_count", 2)]
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public short self_loop_count;
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[DNAFieldAttribute(10, "short", "loop_count", 2)]
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public short loop_count;
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[DNAFieldAttribute(11, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(12, "Collection", "*group", 376)]
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public Collection ptr_group;
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[DNAFieldAttribute(13, "short", "vgroup_selfcol", 2)]
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public short vgroup_selfcol;
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[DNAFieldAttribute(14, "short", "vgroup_objcol", 2)]
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public short vgroup_objcol;
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[DNAFieldAttribute(15, "char", "_pad2[4]", 1)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(16, "float", "clamp", 4)]
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public float clamp;
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[DNAFieldAttribute(17, "float", "self_clamp", 4)]
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public float self_clamp;
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public ClothCollSettings(
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LinkNode ptr_collision_list,
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float epsilon,
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float self_friction,
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float friction,
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float damping,
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float selfepsilon,
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float repel_force,
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float distance_repel,
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int flags,
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short self_loop_count,
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short loop_count,
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char[] _pad,
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Collection ptr_group,
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short vgroup_selfcol,
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short vgroup_objcol,
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char[] _pad2,
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float clamp,
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float self_clamp) {
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this.ptr_collision_list = ptr_collision_list;
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this.epsilon = epsilon;
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this.self_friction = self_friction;
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this.friction = friction;
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this.damping = damping;
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this.selfepsilon = selfepsilon;
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this.repel_force = repel_force;
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this.distance_repel = distance_repel;
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this.flags = flags;
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this.self_loop_count = self_loop_count;
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this.loop_count = loop_count;
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this._pad = _pad;
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this.ptr_group = ptr_group;
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this.vgroup_selfcol = vgroup_selfcol;
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this.vgroup_objcol = vgroup_objcol;
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this._pad2 = _pad2;
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this.clamp = clamp;
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this.self_clamp = self_clamp;
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}
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}
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}
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