Files
BlenderSharp/BlendFile/DNA/HookModifierData.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

67 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(462, "HookModifierData")]
public class HookModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "Object", "*object", 1160)]
public Object ptr_object;
[DNAFieldAttribute(2, "char", "subtarget[64]", 1)]
public char[] subtarget = new System.Char[64];
[DNAFieldAttribute(3, "char", "flag", 1)]
public char flag;
[DNAFieldAttribute(4, "char", "falloff_type", 1)]
public char falloff_type;
[DNAFieldAttribute(5, "char", "_pad[6]", 1)]
public char[] _pad = new System.Char[6];
[DNAFieldAttribute(6, "float", "parentinv[4][4]", 4)]
public float[,] parentinv = new System.Single[4,4];
[DNAFieldAttribute(7, "float", "cent[3]", 4)]
public float[] cent = new System.Single[3];
[DNAFieldAttribute(8, "float", "falloff", 4)]
public float falloff;
[DNAFieldAttribute(9, "CurveMapping", "*curfalloff", 424)]
public CurveMapping ptr_curfalloff;
[DNAFieldAttribute(10, "int", "*indexar", 4)]
public int ptr_indexar;
[DNAFieldAttribute(11, "int", "totindex", 4)]
public int totindex;
[DNAFieldAttribute(12, "float", "force", 4)]
public float force;
[DNAFieldAttribute(13, "char", "name[64]", 1)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(14, "void", "*_pad1", 0)]
public object ptr__pad1;
public HookModifierData(ModifierData modifier, Object ptr_object, char[] subtarget, char flag, char falloff_type, char[] _pad, float[,] parentinv, float[] cent, float falloff, CurveMapping ptr_curfalloff, int ptr_indexar, int totindex, float force, char[] name, object ptr__pad1) {
this.modifier = modifier;
this.ptr_object = ptr_object;
this.subtarget = subtarget;
this.flag = flag;
this.falloff_type = falloff_type;
this._pad = _pad;
this.parentinv = parentinv;
this.cent = cent;
this.falloff = falloff;
this.ptr_curfalloff = ptr_curfalloff;
this.ptr_indexar = ptr_indexar;
this.totindex = totindex;
this.force = force;
this.name = name;
this.ptr__pad1 = ptr__pad1;
}
}
}