Files
BlenderSharp/BlendFile/DNA/ImageUser.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

61 lines
2.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(147, "ImageUser")]
public class ImageUser {
[DNAFieldAttribute(0, "Scene", "*scene", 6744)]
public Scene ptr_scene;
[DNAFieldAttribute(1, "int", "framenr", 4)]
public int framenr;
[DNAFieldAttribute(2, "int", "frames", 4)]
public int frames;
[DNAFieldAttribute(3, "int", "offset", 4)]
public int offset;
[DNAFieldAttribute(4, "int", "sfra", 4)]
public int sfra;
[DNAFieldAttribute(5, "char", "cycl", 1)]
public char cycl;
[DNAFieldAttribute(6, "char", "multiview_eye", 1)]
public char multiview_eye;
[DNAFieldAttribute(7, "short", "pass", 2)]
public short pass;
[DNAFieldAttribute(8, "int", "tile", 4)]
public int tile;
[DNAFieldAttribute(9, "short", "multi_index", 2)]
public short multi_index;
[DNAFieldAttribute(10, "short", "view", 2)]
public short view;
[DNAFieldAttribute(11, "short", "layer", 2)]
public short layer;
[DNAFieldAttribute(12, "short", "flag", 2)]
public short flag;
public ImageUser(Scene ptr_scene, int framenr, int frames, int offset, int sfra, char cycl, char multiview_eye, short pass, int tile, short multi_index, short view, short layer, short flag) {
this.ptr_scene = ptr_scene;
this.framenr = framenr;
this.frames = frames;
this.offset = offset;
this.sfra = sfra;
this.cycl = cycl;
this.multiview_eye = multiview_eye;
this.pass = pass;
this.tile = tile;
this.multi_index = multi_index;
this.view = view;
this.layer = layer;
this.flag = flag;
}
}
}