- Added auto generation of DNAClass attributes on file generation - Regenerated all files
98 lines
3.7 KiB
C#
98 lines
3.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(503, "MeshCacheModifierData")]
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public struct MeshCacheModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "char", "flag", 1)]
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public char flag;
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[DNAFieldAttribute(2, "char", "type", 1)]
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public char type;
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[DNAFieldAttribute(3, "char", "time_mode", 1)]
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public char time_mode;
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[DNAFieldAttribute(4, "char", "play_mode", 1)]
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public char play_mode;
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[DNAFieldAttribute(5, "char", "forward_axis", 1)]
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public char forward_axis;
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[DNAFieldAttribute(6, "char", "up_axis", 1)]
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public char up_axis;
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[DNAFieldAttribute(7, "char", "flip_axis", 1)]
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public char flip_axis;
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[DNAFieldAttribute(8, "char", "interp", 1)]
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public char interp;
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[DNAFieldAttribute(9, "float", "factor", 4)]
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public float factor;
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[DNAFieldAttribute(10, "char", "deform_mode", 1)]
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public char deform_mode;
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[DNAFieldAttribute(11, "char", "defgrp_name[64]", 1)]
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public char[] defgrp_name = new System.Char[64];
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[DNAFieldAttribute(12, "char", "_pad[7]", 1)]
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public char[] _pad = new System.Char[7];
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[DNAFieldAttribute(13, "float", "frame_start", 4)]
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public float frame_start;
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[DNAFieldAttribute(14, "float", "frame_scale", 4)]
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public float frame_scale;
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[DNAFieldAttribute(15, "float", "eval_frame", 4)]
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public float eval_frame;
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[DNAFieldAttribute(16, "float", "eval_time", 4)]
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public float eval_time;
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[DNAFieldAttribute(17, "float", "eval_factor", 4)]
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public float eval_factor;
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[DNAFieldAttribute(18, "char", "filepath[1024]", 1)]
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public char[] filepath = new System.Char[1024];
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public MeshCacheModifierData(
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ModifierData modifier,
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char flag,
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char type,
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char time_mode,
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char play_mode,
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char forward_axis,
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char up_axis,
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char flip_axis,
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char interp,
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float factor,
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char deform_mode,
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char[] defgrp_name,
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char[] _pad,
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float frame_start,
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float frame_scale,
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float eval_frame,
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float eval_time,
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float eval_factor,
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char[] filepath) {
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this.modifier = modifier;
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this.flag = flag;
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this.type = type;
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this.time_mode = time_mode;
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this.play_mode = play_mode;
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this.forward_axis = forward_axis;
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this.up_axis = up_axis;
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this.flip_axis = flip_axis;
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this.interp = interp;
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this.factor = factor;
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this.deform_mode = deform_mode;
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this.defgrp_name = defgrp_name;
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this._pad = _pad;
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this.frame_start = frame_start;
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this.frame_scale = frame_scale;
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this.eval_frame = eval_frame;
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this.eval_time = eval_time;
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this.eval_factor = eval_factor;
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this.filepath = filepath;
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}
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}
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}
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