- Added auto generation of DNAClass attributes on file generation - Regenerated all files
86 lines
3.0 KiB
C#
86 lines
3.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(608, "NodeBlurData")]
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public struct NodeBlurData {
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[DNAFieldAttribute(0, "short", "sizex", 2)]
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public short sizex;
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[DNAFieldAttribute(1, "short", "sizey", 2)]
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public short sizey;
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[DNAFieldAttribute(2, "short", "samples", 2)]
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public short samples;
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[DNAFieldAttribute(3, "short", "maxspeed", 2)]
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public short maxspeed;
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[DNAFieldAttribute(4, "short", "minspeed", 2)]
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public short minspeed;
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[DNAFieldAttribute(5, "short", "relative", 2)]
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public short relative;
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[DNAFieldAttribute(6, "short", "aspect", 2)]
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public short aspect;
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[DNAFieldAttribute(7, "short", "curved", 2)]
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public short curved;
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[DNAFieldAttribute(8, "float", "fac", 4)]
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public float fac;
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[DNAFieldAttribute(9, "float", "percentx", 4)]
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public float percentx;
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[DNAFieldAttribute(10, "float", "percenty", 4)]
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public float percenty;
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[DNAFieldAttribute(11, "short", "filtertype", 2)]
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public short filtertype;
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[DNAFieldAttribute(12, "char", "bokeh", 1)]
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public char bokeh;
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[DNAFieldAttribute(13, "char", "gamma", 1)]
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public char gamma;
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[DNAFieldAttribute(14, "int", "image_in_width", 4)]
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public int image_in_width;
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[DNAFieldAttribute(15, "int", "image_in_height", 4)]
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public int image_in_height;
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public NodeBlurData(
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short sizex,
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short sizey,
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short samples,
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short maxspeed,
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short minspeed,
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short relative,
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short aspect,
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short curved,
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float fac,
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float percentx,
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float percenty,
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short filtertype,
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char bokeh,
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char gamma,
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int image_in_width,
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int image_in_height) {
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this.sizex = sizex;
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this.sizey = sizey;
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this.samples = samples;
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this.maxspeed = maxspeed;
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this.minspeed = minspeed;
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this.relative = relative;
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this.aspect = aspect;
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this.curved = curved;
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this.fac = fac;
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this.percentx = percentx;
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this.percenty = percenty;
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this.filtertype = filtertype;
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this.bokeh = bokeh;
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this.gamma = gamma;
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this.image_in_width = image_in_width;
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this.image_in_height = image_in_height;
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}
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}
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}
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