Files
BlenderSharp/BlendFile/DNA/NodeColorspill.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

40 lines
1.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(629, "NodeColorspill")]
public struct NodeColorspill {
[DNAFieldAttribute(0, "short", "limchan", 2)]
public short limchan;
[DNAFieldAttribute(1, "short", "unspill", 2)]
public short unspill;
[DNAFieldAttribute(2, "float", "limscale", 4)]
public float limscale;
[DNAFieldAttribute(3, "float", "uspillr", 4)]
public float uspillr;
[DNAFieldAttribute(4, "float", "uspillg", 4)]
public float uspillg;
[DNAFieldAttribute(5, "float", "uspillb", 4)]
public float uspillb;
public NodeColorspill(short limchan, short unspill, float limscale, float uspillr, float uspillg, float uspillb) {
this.limchan = limchan;
this.unspill = unspill;
this.limscale = limscale;
this.uspillr = uspillr;
this.uspillg = uspillg;
this.uspillb = uspillb;
}
}
}