- Added auto generation of DNAClass attributes on file generation - Regenerated all files
46 lines
1.8 KiB
C#
46 lines
1.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(617, "NodeImageMultiFileSocket")]
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public struct NodeImageMultiFileSocket {
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[DNAFieldAttribute(0, "short", "use_render_format", 2)]
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public short use_render_format;
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[DNAFieldAttribute(1, "short", "use_node_format", 2)]
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public short use_node_format;
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[DNAFieldAttribute(2, "char", "save_as_render", 1)]
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public char save_as_render;
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[DNAFieldAttribute(3, "char", "_pad1[3]", 1)]
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public char[] _pad1 = new System.Char[3];
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[DNAFieldAttribute(4, "char", "path[1024]", 1)]
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public char[] path = new System.Char[1024];
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[DNAFieldAttribute(5, "ImageFormatData", "format", 336)]
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public ImageFormatData format;
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[DNAFieldAttribute(6, "char", "layer[30]", 1)]
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public char[] layer = new System.Char[30];
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[DNAFieldAttribute(7, "char", "_pad2[2]", 1)]
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public char[] _pad2 = new System.Char[2];
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public NodeImageMultiFileSocket(short use_render_format, short use_node_format, char save_as_render, char[] _pad1, char[] path, ImageFormatData format, char[] layer, char[] _pad2) {
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this.use_render_format = use_render_format;
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this.use_node_format = use_node_format;
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this.save_as_render = save_as_render;
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this._pad1 = _pad1;
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this.path = path;
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this.format = format;
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this.layer = layer;
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this._pad2 = _pad2;
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}
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}
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}
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