- Added auto generation of DNAClass attributes on file generation - Regenerated all files
49 lines
1.8 KiB
C#
49 lines
1.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(914, "ShaderFxData")]
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public class ShaderFxData {
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[DNAFieldAttribute(0, "ShaderFxData", "*next", 104)]
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public ShaderFxData ptr_next;
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[DNAFieldAttribute(1, "ShaderFxData", "*prev", 104)]
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public ShaderFxData ptr_prev;
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[DNAFieldAttribute(2, "int", "type", 4)]
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public int type;
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[DNAFieldAttribute(3, "int", "mode", 4)]
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public int mode;
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[DNAFieldAttribute(4, "char", "_pad0[4]", 1)]
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public char[] _pad0 = new System.Char[4];
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[DNAFieldAttribute(5, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(6, "short", "ui_expand_flag", 2)]
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public short ui_expand_flag;
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[DNAFieldAttribute(7, "char", "name[64]", 1)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(8, "char", "*error", 1)]
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public char ptr_error;
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public ShaderFxData(ShaderFxData ptr_next, ShaderFxData ptr_prev, int type, int mode, char[] _pad0, short flag, short ui_expand_flag, char[] name, char ptr_error) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.type = type;
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this.mode = mode;
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this._pad0 = _pad0;
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this.flag = flag;
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this.ui_expand_flag = ui_expand_flag;
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this.name = name;
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this.ptr_error = ptr_error;
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}
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}
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}
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