Files
BlenderSharp/BlendFile/DNA/SpeedControlVars.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

43 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(900, "SpeedControlVars")]
public class SpeedControlVars {
[DNAFieldAttribute(0, "float", "*frameMap", 4)]
public float ptr_frameMap;
[DNAFieldAttribute(1, "float", "globalSpeed", 4)]
public float globalSpeed;
[DNAFieldAttribute(2, "int", "flags", 4)]
public int flags;
[DNAFieldAttribute(3, "int", "speed_control_type", 4)]
public int speed_control_type;
[DNAFieldAttribute(4, "float", "speed_fader", 4)]
public float speed_fader;
[DNAFieldAttribute(5, "float", "speed_fader_length", 4)]
public float speed_fader_length;
[DNAFieldAttribute(6, "float", "speed_fader_frame_number", 4)]
public float speed_fader_frame_number;
public SpeedControlVars(float ptr_frameMap, float globalSpeed, int flags, int speed_control_type, float speed_fader, float speed_fader_length, float speed_fader_frame_number) {
this.ptr_frameMap = ptr_frameMap;
this.globalSpeed = globalSpeed;
this.flags = flags;
this.speed_control_type = speed_control_type;
this.speed_fader = speed_fader;
this.speed_fader_length = speed_fader_length;
this.speed_fader_frame_number = speed_fader_frame_number;
}
}
}