Files
BlenderSharp/BlendFile/DNA/StripProxy.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

52 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(881, "StripProxy")]
public class StripProxy {
[DNAFieldAttribute(0, "char", "dir[768]", 1)]
public char[] dir = new System.Char[768];
[DNAFieldAttribute(1, "char", "file[256]", 1)]
public char[] file = new System.Char[256];
[DNAFieldAttribute(2, "ImBufAnim", "*anim", 0)]
public ImBufAnim ptr_anim;
[DNAFieldAttribute(3, "short", "tc", 2)]
public short tc;
[DNAFieldAttribute(4, "short", "quality", 2)]
public short quality;
[DNAFieldAttribute(5, "short", "build_size_flags", 2)]
public short build_size_flags;
[DNAFieldAttribute(6, "short", "build_tc_flags", 2)]
public short build_tc_flags;
[DNAFieldAttribute(7, "short", "build_flags", 2)]
public short build_flags;
[DNAFieldAttribute(8, "char", "storage", 1)]
public char storage;
[DNAFieldAttribute(9, "char", "_pad[5]", 1)]
public char[] _pad = new System.Char[5];
public StripProxy(char[] dir, char[] file, ImBufAnim ptr_anim, short tc, short quality, short build_size_flags, short build_tc_flags, short build_flags, char storage, char[] _pad) {
this.dir = dir;
this.file = file;
this.ptr_anim = ptr_anim;
this.tc = tc;
this.quality = quality;
this.build_size_flags = build_size_flags;
this.build_tc_flags = build_tc_flags;
this.build_flags = build_flags;
this.storage = storage;
this._pad = _pad;
}
}
}