- Added auto generation of DNAClass attributes on file generation - Regenerated all files
52 lines
2.0 KiB
C#
52 lines
2.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(881, "StripProxy")]
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public class StripProxy {
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[DNAFieldAttribute(0, "char", "dir[768]", 1)]
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public char[] dir = new System.Char[768];
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[DNAFieldAttribute(1, "char", "file[256]", 1)]
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public char[] file = new System.Char[256];
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[DNAFieldAttribute(2, "ImBufAnim", "*anim", 0)]
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public ImBufAnim ptr_anim;
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[DNAFieldAttribute(3, "short", "tc", 2)]
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public short tc;
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[DNAFieldAttribute(4, "short", "quality", 2)]
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public short quality;
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[DNAFieldAttribute(5, "short", "build_size_flags", 2)]
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public short build_size_flags;
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[DNAFieldAttribute(6, "short", "build_tc_flags", 2)]
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public short build_tc_flags;
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[DNAFieldAttribute(7, "short", "build_flags", 2)]
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public short build_flags;
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[DNAFieldAttribute(8, "char", "storage", 1)]
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public char storage;
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[DNAFieldAttribute(9, "char", "_pad[5]", 1)]
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public char[] _pad = new System.Char[5];
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public StripProxy(char[] dir, char[] file, ImBufAnim ptr_anim, short tc, short quality, short build_size_flags, short build_tc_flags, short build_flags, char storage, char[] _pad) {
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this.dir = dir;
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this.file = file;
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this.ptr_anim = ptr_anim;
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this.tc = tc;
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this.quality = quality;
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this.build_size_flags = build_size_flags;
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this.build_tc_flags = build_tc_flags;
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this.build_flags = build_flags;
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this.storage = storage;
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this._pad = _pad;
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}
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}
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}
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