Files
BlenderSharp/BlendFile/DNA/bAnimVizSettings.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

55 lines
2.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(47, "bAnimVizSettings")]
public struct bAnimVizSettings {
[DNAFieldAttribute(0, "short", "recalc", 2)]
public short recalc;
[DNAFieldAttribute(1, "short", "path_type", 2)]
public short path_type;
[DNAFieldAttribute(2, "short", "path_step", 2)]
public short path_step;
[DNAFieldAttribute(3, "short", "path_range", 2)]
public short path_range;
[DNAFieldAttribute(4, "short", "path_viewflag", 2)]
public short path_viewflag;
[DNAFieldAttribute(5, "short", "path_bakeflag", 2)]
public short path_bakeflag;
[DNAFieldAttribute(6, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(7, "int", "path_sf", 4)]
public int path_sf;
[DNAFieldAttribute(8, "int", "path_ef", 4)]
public int path_ef;
[DNAFieldAttribute(9, "int", "path_bc", 4)]
public int path_bc;
[DNAFieldAttribute(10, "int", "path_ac", 4)]
public int path_ac;
public bAnimVizSettings(short recalc, short path_type, short path_step, short path_range, short path_viewflag, short path_bakeflag, char[] _pad, int path_sf, int path_ef, int path_bc, int path_ac) {
this.recalc = recalc;
this.path_type = path_type;
this.path_step = path_step;
this.path_range = path_range;
this.path_viewflag = path_viewflag;
this.path_bakeflag = path_bakeflag;
this._pad = _pad;
this.path_sf = path_sf;
this.path_ef = path_ef;
this.path_bc = path_bc;
this.path_ac = path_ac;
}
}
}