- Added auto generation of DNAClass attributes on file generation - Regenerated all files
61 lines
2.3 KiB
C#
61 lines
2.3 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
using BlendFile;
|
|
|
|
[DNAClassAttribute(255, "bGPDspoint")]
|
|
public class bGPDspoint {
|
|
[DNAFieldAttribute(0, "float", "x", 4)]
|
|
public float x;
|
|
[DNAFieldAttribute(1, "float", "y", 4)]
|
|
public float y;
|
|
[DNAFieldAttribute(2, "float", "z", 4)]
|
|
public float z;
|
|
[DNAFieldAttribute(3, "float", "pressure", 4)]
|
|
public float pressure;
|
|
[DNAFieldAttribute(4, "float", "strength", 4)]
|
|
public float strength;
|
|
[DNAFieldAttribute(5, "float", "time", 4)]
|
|
public float time;
|
|
[DNAFieldAttribute(6, "int", "flag", 4)]
|
|
public int flag;
|
|
[DNAFieldAttribute(7, "float", "uv_fac", 4)]
|
|
public float uv_fac;
|
|
[DNAFieldAttribute(8, "float", "uv_rot", 4)]
|
|
public float uv_rot;
|
|
[DNAFieldAttribute(9, "float", "uv_fill[2]", 4)]
|
|
public float[] uv_fill = new System.Single[2];
|
|
[DNAFieldAttribute(10, "float", "vert_color[4]", 4)]
|
|
public float[] vert_color = new System.Single[4];
|
|
[DNAFieldAttribute(11, "char", "_pad2[4]", 1)]
|
|
public char[] _pad2 = new System.Char[4];
|
|
[DNAFieldAttribute(12, "bGPDspoint_Runtime", "runtime", 16)]
|
|
public bGPDspoint_Runtime runtime;
|
|
public bGPDspoint(float x, float y, float z, float pressure, float strength, float time, int flag, float uv_fac, float uv_rot, float[] uv_fill, float[] vert_color, char[] _pad2, bGPDspoint_Runtime runtime) {
|
|
this.x = x;
|
|
this.y = y;
|
|
this.z = z;
|
|
this.pressure = pressure;
|
|
this.strength = strength;
|
|
this.time = time;
|
|
this.flag = flag;
|
|
this.uv_fac = uv_fac;
|
|
this.uv_rot = uv_rot;
|
|
this.uv_fill = uv_fill;
|
|
this.vert_color = vert_color;
|
|
this._pad2 = _pad2;
|
|
this.runtime = runtime;
|
|
}
|
|
}
|
|
}
|