184 lines
7.7 KiB
C#
184 lines
7.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(842, "ARegion", 424)]
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public class ARegion {
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[DNAFieldAttribute(8, "ARegion", 0, "*next", "ARegion", true, 0)]
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public ARegion next;
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[DNAFieldAttribute(8, "ARegion", 1, "*prev", "ARegion", true, 8)]
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public ARegion prev;
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[DNAFieldAttribute(152, "View2D", 2, "v2d", "View2D", false, 16)]
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public View2D v2d;
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[DNAFieldAttribute(16, "rcti", 3, "winrct", "rcti", false, 168)]
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public rcti winrct;
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[DNAFieldAttribute(16, "rcti", 4, "drawrct", "rcti", false, 184)]
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public rcti drawrct;
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[DNAFieldAttribute(2, "short", 5, "winx", "short", false, 200)]
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public short winx;
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[DNAFieldAttribute(2, "short", 6, "winy", "short", false, 202)]
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public short winy;
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[DNAFieldAttribute(4, "int", 7, "category_scroll", "int", false, 204)]
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public int category_scroll;
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[DNAArrayAttribute(4, "char", 8, "_pad0[4]", "System.Char[]", 4, false, 208)]
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public char[] _pad0 = new System.Char[4];
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[DNAFieldAttribute(2, "short", 9, "visible", "short", false, 212)]
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public short visible;
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[DNAFieldAttribute(2, "short", 10, "regiontype", "short", false, 214)]
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public short regiontype;
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[DNAFieldAttribute(2, "short", 11, "alignment", "short", false, 216)]
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public short alignment;
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[DNAFieldAttribute(2, "short", 12, "flag", "short", false, 218)]
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public short flag;
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[DNAFieldAttribute(2, "short", 13, "sizex", "short", false, 220)]
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public short sizex;
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[DNAFieldAttribute(2, "short", 14, "sizey", "short", false, 222)]
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public short sizey;
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[DNAFieldAttribute(2, "short", 15, "do_draw", "short", false, 224)]
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public short do_draw;
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[DNAFieldAttribute(2, "short", 16, "do_draw_paintcursor", "short", false, 226)]
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public short do_draw_paintcursor;
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[DNAFieldAttribute(2, "short", 17, "overlap", "short", false, 228)]
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public short overlap;
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[DNAFieldAttribute(2, "short", 18, "flagfullscreen", "short", false, 230)]
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public short flagfullscreen;
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[DNAFieldAttribute(8, "ARegionType", 19, "*type", "ARegionType", true, 232)]
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public ARegionType type;
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[DNAFieldAttribute(16, "ListBase", 20, "uiblocks", "ListBase", false, 240)]
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public ListBase uiblocks;
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[DNAFieldAttribute(16, "ListBase", 21, "panels", "ListBase", false, 256)]
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public ListBase panels;
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[DNAFieldAttribute(16, "ListBase", 22, "panels_category_active", "ListBase", false, 272)]
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public ListBase panels_category_active;
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[DNAFieldAttribute(16, "ListBase", 24, "ui_previews", "ListBase", false, 288)]
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public ListBase ui_previews;
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[DNAFieldAttribute(16, "ListBase", 25, "handlers", "ListBase", false, 304)]
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public ListBase handlers;
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[DNAFieldAttribute(16, "ListBase", 26, "panels_category", "ListBase", false, 320)]
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public ListBase panels_category;
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[DNAFieldAttribute(8, "wmGizmoMap", 27, "*gizmo_map", "wmGizmoMap", true, 336)]
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public wmGizmoMap gizmo_map;
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[DNAFieldAttribute(8, "wmTimer", 28, "*regiontimer", "wmTimer", true, 344)]
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public wmTimer regiontimer;
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[DNAFieldAttribute(8, "wmDrawBuffer", 29, "*draw_buffer", "wmDrawBuffer", true, 352)]
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public wmDrawBuffer draw_buffer;
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[DNAFieldAttribute(8, "char", 30, "*headerstr", "char", true, 360)]
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public char headerstr;
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[DNAFieldAttribute(8, "void", 31, "*regiondata", "void", true, 368)]
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public object regiondata;
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[DNAFieldAttribute(48, "ARegion_Runtime", 32, "runtime", "ARegion_Runtime", false, 376)]
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public ARegion_Runtime runtime;
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public ARegion() {
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this.next = default;
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this.prev = default;
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this.v2d = default;
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this.winrct = default;
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this.drawrct = default;
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this.winx = default;
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this.winy = default;
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this.category_scroll = default;
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this._pad0 = default;
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this.visible = default;
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this.regiontype = default;
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this.alignment = default;
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this.flag = default;
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this.sizex = default;
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this.sizey = default;
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this.do_draw = default;
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this.do_draw_paintcursor = default;
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this.overlap = default;
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this.flagfullscreen = default;
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this.type = default;
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this.uiblocks = default;
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this.panels = default;
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this.panels_category_active = default;
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this.ui_previews = default;
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this.handlers = default;
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this.panels_category = default;
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this.gizmo_map = default;
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this.regiontimer = default;
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this.draw_buffer = default;
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this.headerstr = default;
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this.regiondata = default;
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this.runtime = default;
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}
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public ARegion(
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ARegion next,
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ARegion prev,
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View2D v2d,
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rcti winrct,
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rcti drawrct,
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short winx,
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short winy,
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int category_scroll,
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char[] _pad0,
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short visible,
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short regiontype,
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short alignment,
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short flag,
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short sizex,
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short sizey,
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short do_draw,
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short do_draw_paintcursor,
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short overlap,
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short flagfullscreen,
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ARegionType type,
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ListBase uiblocks,
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ListBase panels,
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ListBase panels_category_active,
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ListBase ui_previews,
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ListBase handlers,
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ListBase panels_category,
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wmGizmoMap gizmo_map,
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wmTimer regiontimer,
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wmDrawBuffer draw_buffer,
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char headerstr,
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object regiondata,
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ARegion_Runtime runtime) {
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this.next = next;
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this.prev = prev;
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this.v2d = v2d;
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this.winrct = winrct;
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this.drawrct = drawrct;
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this.winx = winx;
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this.winy = winy;
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this.category_scroll = category_scroll;
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this._pad0 = _pad0;
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this.visible = visible;
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this.regiontype = regiontype;
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this.alignment = alignment;
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this.flag = flag;
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this.sizex = sizex;
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this.sizey = sizey;
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this.do_draw = do_draw;
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this.do_draw_paintcursor = do_draw_paintcursor;
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this.overlap = overlap;
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this.flagfullscreen = flagfullscreen;
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this.type = type;
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this.uiblocks = uiblocks;
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this.panels = panels;
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this.panels_category_active = panels_category_active;
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this.ui_previews = ui_previews;
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this.handlers = handlers;
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this.panels_category = panels_category;
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this.gizmo_map = gizmo_map;
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this.regiontimer = regiontimer;
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this.draw_buffer = draw_buffer;
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this.headerstr = headerstr;
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this.regiondata = regiondata;
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this.runtime = runtime;
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}
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}
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}
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