52 lines
2.2 KiB
C#
52 lines
2.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(66, "ActionLayer", 88)]
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public class ActionLayer {
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[DNAArrayAttribute(64, "char", 0, "name[64]", "System.Char[]", 64, false, 0)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(4, "float", 1, "influence", "float", false, 64)]
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public float influence;
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[DNAFieldAttribute(1, "uchar", 2, "layer_flags", "uchar", false, 68)]
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public byte layer_flags;
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[DNAFieldAttribute(1, "int8_t", 3, "layer_mix_mode", "int8_t", false, 69)]
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public sbyte layer_mix_mode;
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[DNAArrayAttribute(2, "uchar", 4, "_pad0[2]", "System.Byte[]", 2, false, 70)]
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public byte[] _pad0 = new System.Byte[2];
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[DNAListAttribute(8, "ActionStrip", "**strip_array", 5, "ActionStrip", "int", "strip_array_num", 6, 72, 80)]
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public System.Collections.Generic.List<ActionStrip> strip_array;
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[DNAArrayAttribute(4, "uchar", 7, "_pad1[4]", "System.Byte[]", 4, false, 84)]
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public byte[] _pad1 = new System.Byte[4];
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public ActionLayer() {
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this.name = default;
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this.influence = default;
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this.layer_flags = default;
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this.layer_mix_mode = default;
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this._pad0 = default;
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this.strip_array = default;
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this._pad1 = default;
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}
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public ActionLayer(char[] name, float influence, byte layer_flags, sbyte layer_mix_mode, byte[] _pad0, System.Collections.Generic.List<ActionStrip> strip_array, byte[] _pad1) {
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this.name = name;
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this.influence = influence;
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this.layer_flags = layer_flags;
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this.layer_mix_mode = layer_mix_mode;
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this._pad0 = _pad0;
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this.strip_array = strip_array;
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this._pad1 = _pad1;
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}
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}
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}
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