144 lines
6.3 KiB
C#
144 lines
6.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(285, "BuildGpencilModifierData", 376)]
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public class BuildGpencilModifierData {
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[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
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public GpencilModifierData modifier;
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[DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)]
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public Material material;
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[DNAArrayAttribute(64, "char", 2, "layername[64]", "System.Char[]", 64, false, 112)]
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public char[] layername = new System.Char[64];
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[DNAFieldAttribute(4, "int", 3, "pass_index", "int", false, 176)]
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public int pass_index;
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[DNAArrayAttribute(64, "char", 4, "materialname[64]", "System.Char[]", 64, false, 180)]
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public char[] materialname = new System.Char[64];
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[DNAFieldAttribute(4, "int", 5, "layer_pass", "int", false, 244)]
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public int layer_pass;
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[DNAFieldAttribute(4, "float", 6, "start_frame", "float", false, 248)]
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public float start_frame;
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[DNAFieldAttribute(4, "float", 7, "end_frame", "float", false, 252)]
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public float end_frame;
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[DNAFieldAttribute(4, "float", 8, "start_delay", "float", false, 256)]
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public float start_delay;
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[DNAFieldAttribute(4, "float", 9, "length", "float", false, 260)]
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public float length;
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[DNAFieldAttribute(2, "short", 10, "flag", "short", false, 264)]
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public short flag;
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[DNAFieldAttribute(2, "short", 11, "mode", "short", false, 266)]
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public short mode;
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[DNAFieldAttribute(2, "short", 12, "transition", "short", false, 268)]
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public short transition;
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[DNAFieldAttribute(2, "short", 13, "time_alignment", "short", false, 270)]
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public short time_alignment;
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[DNAFieldAttribute(4, "float", 14, "speed_fac", "float", false, 272)]
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public float speed_fac;
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[DNAFieldAttribute(4, "float", 15, "speed_maxgap", "float", false, 276)]
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public float speed_maxgap;
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[DNAFieldAttribute(2, "short", 16, "time_mode", "short", false, 280)]
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public short time_mode;
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[DNAArrayAttribute(6, "char", 17, "_pad[6]", "System.Char[]", 6, false, 282)]
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public char[] _pad = new System.Char[6];
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[DNAFieldAttribute(8, "Object", 18, "*object", "Object", true, 288)]
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public Object @object;
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[DNAFieldAttribute(4, "float", 19, "percentage_fac", "float", false, 296)]
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public float percentage_fac;
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[DNAFieldAttribute(4, "float", 20, "fade_fac", "float", false, 300)]
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public float fade_fac;
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[DNAArrayAttribute(64, "char", 21, "target_vgname[64]", "System.Char[]", 64, false, 304)]
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public char[] target_vgname = new System.Char[64];
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[DNAFieldAttribute(4, "float", 22, "fade_opacity_strength", "float", false, 368)]
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public float fade_opacity_strength;
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[DNAFieldAttribute(4, "float", 23, "fade_thickness_strength", "float", false, 372)]
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public float fade_thickness_strength;
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public BuildGpencilModifierData() {
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this.modifier = default;
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this.material = default;
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this.layername = default;
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this.pass_index = default;
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this.materialname = default;
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this.layer_pass = default;
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this.start_frame = default;
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this.end_frame = default;
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this.start_delay = default;
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this.length = default;
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this.flag = default;
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this.mode = default;
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this.transition = default;
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this.time_alignment = default;
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this.speed_fac = default;
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this.speed_maxgap = default;
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this.time_mode = default;
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this._pad = default;
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this.@object = default;
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this.percentage_fac = default;
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this.fade_fac = default;
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this.target_vgname = default;
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this.fade_opacity_strength = default;
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this.fade_thickness_strength = default;
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}
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public BuildGpencilModifierData(
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GpencilModifierData modifier,
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Material material,
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char[] layername,
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int pass_index,
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char[] materialname,
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int layer_pass,
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float start_frame,
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float end_frame,
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float start_delay,
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float length,
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short flag,
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short mode,
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short transition,
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short time_alignment,
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float speed_fac,
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float speed_maxgap,
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short time_mode,
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char[] _pad,
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Object @object,
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float percentage_fac,
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float fade_fac,
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char[] target_vgname,
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float fade_opacity_strength,
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float fade_thickness_strength) {
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this.modifier = modifier;
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this.material = material;
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this.layername = layername;
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this.pass_index = pass_index;
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this.materialname = materialname;
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this.layer_pass = layer_pass;
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this.start_frame = start_frame;
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this.end_frame = end_frame;
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this.start_delay = start_delay;
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this.length = length;
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this.flag = flag;
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this.mode = mode;
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this.transition = transition;
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this.time_alignment = time_alignment;
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this.speed_fac = speed_fac;
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this.speed_maxgap = speed_maxgap;
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this.time_mode = time_mode;
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this._pad = _pad;
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this.@object = @object;
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this.percentage_fac = percentage_fac;
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this.fade_fac = fade_fac;
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this.target_vgname = target_vgname;
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this.fade_opacity_strength = fade_opacity_strength;
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this.fade_thickness_strength = fade_thickness_strength;
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}
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}
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}
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