72 lines
2.8 KiB
C#
72 lines
2.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(146, "CameraBGImage", 104)]
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public class CameraBGImage {
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[DNAFieldAttribute(8, "CameraBGImage", 0, "*next", "CameraBGImage", true, 0)]
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public CameraBGImage next;
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[DNAFieldAttribute(8, "CameraBGImage", 1, "*prev", "CameraBGImage", true, 8)]
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public CameraBGImage prev;
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[DNAFieldAttribute(8, "Image", 2, "*ima", "Image", true, 16)]
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public Image ima;
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[DNAFieldAttribute(40, "ImageUser", 3, "iuser", "ImageUser", false, 24)]
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public ImageUser iuser;
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[DNAFieldAttribute(8, "MovieClip", 4, "*clip", "MovieClip", true, 64)]
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public MovieClip clip;
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[DNAFieldAttribute(8, "MovieClipUser", 5, "cuser", "MovieClipUser", false, 72)]
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public MovieClipUser cuser;
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[DNAArrayAttribute(8, "float", 6, "offset[2]", "System.Single[]", 2, false, 80)]
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public float[] offset = new System.Single[2];
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[DNAFieldAttribute(4, "float", 7, "scale", "float", false, 88)]
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public float scale;
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[DNAFieldAttribute(4, "float", 8, "rotation", "float", false, 92)]
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public float rotation;
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[DNAFieldAttribute(4, "float", 9, "alpha", "float", false, 96)]
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public float alpha;
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[DNAFieldAttribute(2, "short", 10, "flag", "short", false, 100)]
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public short flag;
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[DNAFieldAttribute(2, "short", 11, "source", "short", false, 102)]
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public short source;
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public CameraBGImage() {
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this.next = default;
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this.prev = default;
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this.ima = default;
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this.iuser = default;
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this.clip = default;
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this.cuser = default;
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this.offset = default;
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this.scale = default;
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this.rotation = default;
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this.alpha = default;
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this.flag = default;
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this.source = default;
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}
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public CameraBGImage(CameraBGImage next, CameraBGImage prev, Image ima, ImageUser iuser, MovieClip clip, MovieClipUser cuser, float[] offset, float scale, float rotation, float alpha, short flag, short source) {
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this.next = next;
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this.prev = prev;
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this.ima = ima;
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this.iuser = iuser;
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this.clip = clip;
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this.cuser = cuser;
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this.offset = offset;
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this.scale = scale;
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this.rotation = rotation;
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this.alpha = alpha;
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this.flag = flag;
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this.source = source;
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}
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}
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}
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