68 lines
2.8 KiB
C#
68 lines
2.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(457, "DecimateModifierData", 208)]
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public class DecimateModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(4, "float", 1, "percent", "float", false, 120)]
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public float percent;
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[DNAFieldAttribute(2, "short", 2, "iter", "short", false, 124)]
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public short iter;
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[DNAFieldAttribute(1, "char", 3, "delimit", "char", false, 126)]
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public char delimit;
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[DNAFieldAttribute(1, "char", 4, "symmetry_axis", "char", false, 127)]
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public char symmetry_axis;
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[DNAFieldAttribute(4, "float", 5, "angle", "float", false, 128)]
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public float angle;
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[DNAArrayAttribute(64, "char", 6, "defgrp_name[64]", "System.Char[]", 64, false, 132)]
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public char[] defgrp_name = new System.Char[64];
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[DNAFieldAttribute(4, "float", 7, "defgrp_factor", "float", false, 196)]
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public float defgrp_factor;
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[DNAFieldAttribute(2, "short", 8, "flag", "short", false, 200)]
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public short flag;
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[DNAFieldAttribute(2, "short", 9, "mode", "short", false, 202)]
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public short mode;
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[DNAFieldAttribute(4, "int", 10, "face_count", "int", false, 204)]
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public int face_count;
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public DecimateModifierData() {
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this.modifier = default;
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this.percent = default;
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this.iter = default;
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this.delimit = default;
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this.symmetry_axis = default;
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this.angle = default;
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this.defgrp_name = default;
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this.defgrp_factor = default;
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this.flag = default;
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this.mode = default;
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this.face_count = default;
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}
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public DecimateModifierData(ModifierData modifier, float percent, short iter, char delimit, char symmetry_axis, float angle, char[] defgrp_name, float defgrp_factor, short flag, short mode, int face_count) {
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this.modifier = modifier;
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this.percent = percent;
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this.iter = iter;
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this.delimit = delimit;
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this.symmetry_axis = symmetry_axis;
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this.angle = angle;
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this.defgrp_name = defgrp_name;
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this.defgrp_factor = defgrp_factor;
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this.flag = flag;
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this.mode = mode;
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this.face_count = face_count;
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}
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}
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}
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