80 lines
3.4 KiB
C#
80 lines
3.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(412, "MaskLayer", 144)]
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public class MaskLayer {
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[DNAFieldAttribute(8, "MaskLayer", 0, "*next", "MaskLayer", true, 0)]
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public MaskLayer next;
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[DNAFieldAttribute(8, "MaskLayer", 1, "*prev", "MaskLayer", true, 8)]
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public MaskLayer prev;
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[DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, false, 16)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(16, "ListBase", 3, "splines", "ListBase", false, 80)]
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public ListBase splines;
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[DNAFieldAttribute(16, "ListBase", 4, "splines_shapes", "ListBase", false, 96)]
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public ListBase splines_shapes;
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[DNAFieldAttribute(8, "MaskSpline", 5, "*act_spline", "MaskSpline", true, 112)]
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public MaskSpline act_spline;
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[DNAFieldAttribute(8, "MaskSplinePoint", 6, "*act_point", "MaskSplinePoint", true, 120)]
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public MaskSplinePoint act_point;
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[DNAFieldAttribute(4, "float", 7, "alpha", "float", false, 128)]
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public float alpha;
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[DNAFieldAttribute(1, "char", 8, "blend", "char", false, 132)]
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public char blend;
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[DNAFieldAttribute(1, "char", 9, "blend_flag", "char", false, 133)]
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public char blend_flag;
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[DNAFieldAttribute(1, "char", 10, "falloff", "char", false, 134)]
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public char falloff;
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[DNAArrayAttribute(7, "char", 11, "_pad[7]", "System.Char[]", 7, false, 135)]
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public char[] _pad = new System.Char[7];
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[DNAFieldAttribute(1, "char", 12, "flag", "char", false, 142)]
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public char flag;
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[DNAFieldAttribute(1, "char", 13, "restrictflag", "char", false, 143)]
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public char restrictflag;
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public MaskLayer() {
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this.next = default;
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this.prev = default;
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this.name = default;
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this.splines = default;
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this.splines_shapes = default;
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this.act_spline = default;
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this.act_point = default;
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this.alpha = default;
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this.blend = default;
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this.blend_flag = default;
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this.falloff = default;
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this._pad = default;
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this.flag = default;
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this.restrictflag = default;
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}
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public MaskLayer(MaskLayer next, MaskLayer prev, char[] name, ListBase splines, ListBase splines_shapes, MaskSpline act_spline, MaskSplinePoint act_point, float alpha, char blend, char blend_flag, char falloff, char[] _pad, char flag, char restrictflag) {
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this.next = next;
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this.prev = prev;
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this.name = name;
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this.splines = splines;
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this.splines_shapes = splines_shapes;
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this.act_spline = act_spline;
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this.act_point = act_point;
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this.alpha = alpha;
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this.blend = blend;
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this.blend_flag = blend_flag;
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this.falloff = falloff;
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this._pad = _pad;
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this.flag = flag;
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this.restrictflag = restrictflag;
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}
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}
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}
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