60 lines
2.2 KiB
C#
60 lines
2.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(618, "NodeChroma", 44)]
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public class NodeChroma {
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[DNAFieldAttribute(4, "float", 0, "t1", "float", false, 0)]
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public float t1;
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[DNAFieldAttribute(4, "float", 1, "t2", "float", false, 4)]
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public float t2;
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[DNAFieldAttribute(4, "float", 2, "t3", "float", false, 8)]
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public float t3;
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[DNAFieldAttribute(4, "float", 3, "fsize", "float", false, 12)]
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public float fsize;
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[DNAFieldAttribute(4, "float", 4, "fstrength", "float", false, 16)]
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public float fstrength;
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[DNAFieldAttribute(4, "float", 5, "falpha", "float", false, 20)]
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public float falpha;
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[DNAArrayAttribute(16, "float", 6, "key[4]", "System.Single[]", 4, false, 24)]
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public float[] key = new System.Single[4];
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[DNAFieldAttribute(2, "short", 7, "algorithm", "short", false, 40)]
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public short algorithm;
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[DNAFieldAttribute(2, "short", 8, "channel", "short", false, 42)]
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public short channel;
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public NodeChroma() {
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this.t1 = default;
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this.t2 = default;
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this.t3 = default;
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this.fsize = default;
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this.fstrength = default;
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this.falpha = default;
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this.key = default;
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this.algorithm = default;
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this.channel = default;
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}
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public NodeChroma(float t1, float t2, float t3, float fsize, float fstrength, float falpha, float[] key, short algorithm, short channel) {
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this.t1 = t1;
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this.t2 = t2;
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this.t3 = t3;
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this.fsize = fsize;
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this.fstrength = fstrength;
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this.falpha = falpha;
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this.key = key;
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this.algorithm = algorithm;
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this.channel = channel;
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}
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}
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}
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