Files
BlenderSharp/BlendFile/DNA/NodeMenuSwitch.cs
2025-03-12 19:02:40 +01:00

36 lines
1.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(699, "NodeMenuSwitch", 32)]
public class NodeMenuSwitch {
[DNAFieldAttribute(24, "NodeEnumDefinition", 0, "enum_definition", "NodeEnumDefinition", false, 0)]
public NodeEnumDefinition enum_definition;
[DNAFieldAttribute(1, "uchar", 1, "data_type", "uchar", false, 24)]
public byte data_type;
[DNAArrayAttribute(7, "char", 2, "_pad[7]", "System.Char[]", 7, false, 25)]
public char[] _pad = new System.Char[7];
public NodeMenuSwitch() {
this.enum_definition = default;
this.data_type = default;
this._pad = default;
}
public NodeMenuSwitch(NodeEnumDefinition enum_definition, byte data_type, char[] _pad) {
this.enum_definition = enum_definition;
this.data_type = data_type;
this._pad = _pad;
}
}
}