144 lines
5.9 KiB
C#
144 lines
5.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(229, "PointCache", 1384)]
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public class PointCache {
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[DNAFieldAttribute(8, "PointCache", 0, "*next", "PointCache", true, 0)]
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public PointCache next;
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[DNAFieldAttribute(8, "PointCache", 1, "*prev", "PointCache", true, 8)]
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public PointCache prev;
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[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 16)]
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public int flag;
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[DNAFieldAttribute(4, "int", 3, "step", "int", false, 20)]
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public int step;
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[DNAFieldAttribute(4, "int", 4, "simframe", "int", false, 24)]
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public int simframe;
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[DNAFieldAttribute(4, "int", 5, "startframe", "int", false, 28)]
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public int startframe;
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[DNAFieldAttribute(4, "int", 6, "endframe", "int", false, 32)]
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public int endframe;
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[DNAFieldAttribute(4, "int", 7, "editframe", "int", false, 36)]
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public int editframe;
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[DNAFieldAttribute(4, "int", 8, "last_exact", "int", false, 40)]
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public int last_exact;
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[DNAFieldAttribute(4, "int", 9, "last_valid", "int", false, 44)]
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public int last_valid;
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[DNAArrayAttribute(4, "char", 10, "_pad[4]", "System.Char[]", 4, false, 48)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(4, "int", 11, "totpoint", "int", false, 52)]
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public int totpoint;
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[DNAFieldAttribute(4, "int", 12, "index", "int", false, 56)]
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public int index;
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[DNAFieldAttribute(2, "short", 13, "compression", "short", false, 60)]
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public short compression;
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[DNAArrayAttribute(2, "char", 14, "_pad0[2]", "System.Char[]", 2, false, 62)]
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public char[] _pad0 = new System.Char[2];
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[DNAArrayAttribute(64, "char", 15, "name[64]", "System.Char[]", 64, false, 64)]
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public char[] name = new System.Char[64];
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[DNAArrayAttribute(64, "char", 16, "prev_name[64]", "System.Char[]", 64, false, 128)]
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public char[] prev_name = new System.Char[64];
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[DNAArrayAttribute(128, "char", 17, "info[128]", "System.Char[]", 128, false, 192)]
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public char[] info = new System.Char[128];
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[DNAArrayAttribute(1024, "char", 18, "path[1024]", "System.Char[]", 1024, false, 320)]
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public char[] path = new System.Char[1024];
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[DNAFieldAttribute(8, "char", 19, "*cached_frames", "char", true, 1344)]
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public char cached_frames;
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[DNAFieldAttribute(4, "int", 20, "cached_frames_len", "int", false, 1352)]
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public int cached_frames_len;
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[DNAArrayAttribute(4, "char", 21, "_pad1[4]", "System.Char[]", 4, false, 1356)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(16, "ListBase", 22, "mem_cache", "ListBase", false, 1360)]
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public ListBase mem_cache;
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[DNAFieldAttribute(8, "PTCacheEdit", 23, "*edit", "PTCacheEdit", true, 1376)]
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public PTCacheEdit edit;
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public PointCache() {
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this.next = default;
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this.prev = default;
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this.flag = default;
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this.step = default;
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this.simframe = default;
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this.startframe = default;
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this.endframe = default;
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this.editframe = default;
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this.last_exact = default;
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this.last_valid = default;
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this._pad = default;
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this.totpoint = default;
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this.index = default;
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this.compression = default;
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this._pad0 = default;
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this.name = default;
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this.prev_name = default;
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this.info = default;
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this.path = default;
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this.cached_frames = default;
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this.cached_frames_len = default;
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this._pad1 = default;
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this.mem_cache = default;
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this.edit = default;
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}
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public PointCache(
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PointCache next,
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PointCache prev,
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int flag,
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int step,
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int simframe,
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int startframe,
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int endframe,
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int editframe,
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int last_exact,
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int last_valid,
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char[] _pad,
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int totpoint,
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int index,
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short compression,
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char[] _pad0,
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char[] name,
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char[] prev_name,
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char[] info,
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char[] path,
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char cached_frames,
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int cached_frames_len,
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char[] _pad1,
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ListBase mem_cache,
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PTCacheEdit edit) {
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this.next = next;
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this.prev = prev;
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this.flag = flag;
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this.step = step;
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this.simframe = simframe;
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this.startframe = startframe;
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this.endframe = endframe;
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this.editframe = editframe;
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this.last_exact = last_exact;
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this.last_valid = last_valid;
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this._pad = _pad;
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this.totpoint = totpoint;
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this.index = index;
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this.compression = compression;
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this._pad0 = _pad0;
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this.name = name;
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this.prev_name = prev_name;
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this.info = info;
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this.path = path;
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this.cached_frames = cached_frames;
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this.cached_frames_len = cached_frames_len;
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this._pad1 = _pad1;
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this.mem_cache = mem_cache;
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this.edit = edit;
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}
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}
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}
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