199 lines
8.4 KiB
C#
199 lines
8.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(950, "SpaceImage", 10624)]
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public class SpaceImage {
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[DNAFieldAttribute(8, "SpaceLink", 0, "*next", "SpaceLink", true, 0)]
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public SpaceLink next;
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[DNAFieldAttribute(8, "SpaceLink", 1, "*prev", "SpaceLink", true, 8)]
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public SpaceLink prev;
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[DNAFieldAttribute(16, "ListBase", 2, "regionbase", "ListBase", false, 16)]
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public ListBase regionbase;
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[DNAFieldAttribute(1, "char", 3, "spacetype", "char", false, 32)]
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public char spacetype;
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[DNAFieldAttribute(1, "char", 4, "link_flag", "char", false, 33)]
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public char link_flag;
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[DNAArrayAttribute(6, "char", 5, "_pad0[6]", "System.Char[]", 6, false, 34)]
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public char[] _pad0 = new System.Char[6];
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[DNAFieldAttribute(8, "Image", 6, "*image", "Image", true, 40)]
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public Image image;
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[DNAFieldAttribute(40, "ImageUser", 7, "iuser", "ImageUser", false, 48)]
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public ImageUser iuser;
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[DNAFieldAttribute(5272, "Scopes", 8, "scopes", "Scopes", false, 88)]
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public Scopes scopes;
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[DNAFieldAttribute(5160, "Histogram", 9, "sample_line_hist", "Histogram", false, 5360)]
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public Histogram sample_line_hist;
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[DNAFieldAttribute(8, "bGPdata", 10, "*gpd", "bGPdata", true, 10520)]
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public bGPdata gpd;
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[DNAArrayAttribute(8, "float", 11, "cursor[2]", "System.Single[]", 2, false, 10528)]
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public float[] cursor = new System.Single[2];
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[DNAFieldAttribute(4, "float", 12, "xof", "float", false, 10536)]
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public float xof;
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[DNAFieldAttribute(4, "float", 13, "yof", "float", false, 10540)]
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public float yof;
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[DNAFieldAttribute(4, "float", 14, "zoom", "float", false, 10544)]
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public float zoom;
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[DNAFieldAttribute(4, "float", 15, "centx", "float", false, 10548)]
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public float centx;
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[DNAFieldAttribute(4, "float", 16, "centy", "float", false, 10552)]
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public float centy;
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[DNAFieldAttribute(1, "char", 17, "mode", "char", false, 10556)]
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public char mode;
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[DNAFieldAttribute(1, "char", 18, "mode_prev", "char", false, 10557)]
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public char mode_prev;
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[DNAFieldAttribute(1, "char", 19, "pin", "char", false, 10558)]
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public char pin;
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[DNAFieldAttribute(1, "char", 20, "pixel_snap_mode", "char", false, 10559)]
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public char pixel_snap_mode;
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[DNAFieldAttribute(1, "char", 21, "lock", "char", false, 10560)]
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public char @lock;
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[DNAFieldAttribute(1, "char", 22, "dt_uv", "char", false, 10561)]
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public char dt_uv;
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[DNAFieldAttribute(1, "char", 23, "dt_uvstretch", "char", false, 10562)]
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public char dt_uvstretch;
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[DNAFieldAttribute(1, "char", 24, "around", "char", false, 10563)]
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public char around;
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[DNAFieldAttribute(1, "char", 25, "gizmo_flag", "char", false, 10564)]
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public char gizmo_flag;
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[DNAFieldAttribute(1, "char", 26, "grid_shape_source", "char", false, 10565)]
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public char grid_shape_source;
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[DNAArrayAttribute(6, "char", 27, "_pad1[6]", "System.Char[]", 6, false, 10566)]
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public char[] _pad1 = new System.Char[6];
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[DNAFieldAttribute(4, "int", 28, "flag", "int", false, 10572)]
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public int flag;
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[DNAFieldAttribute(4, "float", 29, "uv_opacity", "float", false, 10576)]
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public float uv_opacity;
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[DNAFieldAttribute(4, "float", 30, "stretch_opacity", "float", false, 10580)]
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public float stretch_opacity;
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[DNAArrayAttribute(8, "int", 31, "tile_grid_shape[2]", "System.Int32[]", 2, false, 10584)]
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public int[] tile_grid_shape = new System.Int32[2];
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[DNAArrayAttribute(8, "int", 32, "custom_grid_subdiv[2]", "System.Int32[]", 2, false, 10592)]
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public int[] custom_grid_subdiv = new System.Int32[2];
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[DNAFieldAttribute(16, "MaskSpaceInfo", 33, "mask_info", "MaskSpaceInfo", false, 10600)]
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public MaskSpaceInfo mask_info;
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[DNAFieldAttribute(8, "SpaceImageOverlay", 34, "overlay", "SpaceImageOverlay", false, 10616)]
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public SpaceImageOverlay overlay;
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public SpaceImage() {
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this.next = default;
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this.prev = default;
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this.regionbase = default;
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this.spacetype = default;
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this.link_flag = default;
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this._pad0 = default;
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this.image = default;
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this.iuser = default;
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this.scopes = default;
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this.sample_line_hist = default;
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this.gpd = default;
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this.cursor = default;
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this.xof = default;
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this.yof = default;
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this.zoom = default;
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this.centx = default;
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this.centy = default;
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this.mode = default;
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this.mode_prev = default;
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this.pin = default;
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this.pixel_snap_mode = default;
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this.@lock = default;
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this.dt_uv = default;
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this.dt_uvstretch = default;
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this.around = default;
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this.gizmo_flag = default;
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this.grid_shape_source = default;
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this._pad1 = default;
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this.flag = default;
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this.uv_opacity = default;
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this.stretch_opacity = default;
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this.tile_grid_shape = default;
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this.custom_grid_subdiv = default;
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this.mask_info = default;
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this.overlay = default;
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}
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public SpaceImage(
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SpaceLink next,
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SpaceLink prev,
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ListBase regionbase,
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char spacetype,
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char link_flag,
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char[] _pad0,
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Image image,
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ImageUser iuser,
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Scopes scopes,
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Histogram sample_line_hist,
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bGPdata gpd,
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float[] cursor,
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float xof,
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float yof,
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float zoom,
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float centx,
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float centy,
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char mode,
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char mode_prev,
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char pin,
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char pixel_snap_mode,
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char @lock,
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char dt_uv,
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char dt_uvstretch,
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char around,
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char gizmo_flag,
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char grid_shape_source,
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char[] _pad1,
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int flag,
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float uv_opacity,
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float stretch_opacity,
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int[] tile_grid_shape,
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int[] custom_grid_subdiv,
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MaskSpaceInfo mask_info,
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SpaceImageOverlay overlay) {
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this.next = next;
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this.prev = prev;
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this.regionbase = regionbase;
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this.spacetype = spacetype;
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this.link_flag = link_flag;
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this._pad0 = _pad0;
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this.image = image;
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this.iuser = iuser;
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this.scopes = scopes;
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this.sample_line_hist = sample_line_hist;
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this.gpd = gpd;
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this.cursor = cursor;
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this.xof = xof;
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this.yof = yof;
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this.zoom = zoom;
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this.centx = centx;
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this.centy = centy;
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this.mode = mode;
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this.mode_prev = mode_prev;
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this.pin = pin;
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this.pixel_snap_mode = pixel_snap_mode;
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this.@lock = @lock;
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this.dt_uv = dt_uv;
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this.dt_uvstretch = dt_uvstretch;
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this.around = around;
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this.gizmo_flag = gizmo_flag;
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this.grid_shape_source = grid_shape_source;
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this._pad1 = _pad1;
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this.flag = flag;
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this.uv_opacity = uv_opacity;
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this.stretch_opacity = stretch_opacity;
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this.tile_grid_shape = tile_grid_shape;
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this.custom_grid_subdiv = custom_grid_subdiv;
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this.mask_info = mask_info;
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this.overlay = overlay;
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}
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}
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}
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