56 lines
2.0 KiB
C#
56 lines
2.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(422, "TFace", 64)]
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public class TFace {
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[DNAFieldAttribute(8, "void", 0, "*tpage", "void", true, 0)]
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public object tpage;
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[DNAArrayAttribute(32, "float", 1, "uv[4][2]", "System.Single[,]", 8, false, 8)]
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public float[,] uv = new System.Single[4,2];
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[DNAArrayAttribute(16, "int", 2, "col[4]", "System.Int32[]", 4, false, 40)]
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public int[] col = new System.Int32[4];
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[DNAFieldAttribute(1, "char", 3, "flag", "char", false, 56)]
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public char flag;
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[DNAFieldAttribute(1, "char", 4, "transp", "char", false, 57)]
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public char transp;
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[DNAFieldAttribute(2, "short", 5, "mode", "short", false, 58)]
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public short mode;
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[DNAFieldAttribute(2, "short", 6, "tile", "short", false, 60)]
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public short tile;
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[DNAFieldAttribute(2, "short", 7, "unwrap", "short", false, 62)]
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public short unwrap;
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public TFace() {
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this.tpage = default;
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this.uv = default;
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this.col = default;
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this.flag = default;
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this.transp = default;
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this.mode = default;
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this.tile = default;
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this.unwrap = default;
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}
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public TFace(object tpage, float[,] uv, int[] col, char flag, char transp, short mode, short tile, short unwrap) {
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this.tpage = tpage;
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this.uv = uv;
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this.col = col;
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this.flag = flag;
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this.transp = transp;
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this.mode = mode;
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this.tile = tile;
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this.unwrap = unwrap;
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}
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}
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}
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