68 lines
2.7 KiB
C#
68 lines
2.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(47, "bAnimVizSettings", 32)]
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public class bAnimVizSettings {
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[DNAFieldAttribute(2, "short", 0, "recalc", "short", false, 0)]
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public short recalc;
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[DNAFieldAttribute(2, "short", 1, "path_type", "short", false, 2)]
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public short path_type;
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[DNAFieldAttribute(2, "short", 2, "path_step", "short", false, 4)]
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public short path_step;
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[DNAFieldAttribute(2, "short", 3, "path_range", "short", false, 6)]
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public short path_range;
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[DNAFieldAttribute(2, "short", 4, "path_viewflag", "short", false, 8)]
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public short path_viewflag;
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[DNAFieldAttribute(2, "short", 5, "path_bakeflag", "short", false, 10)]
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public short path_bakeflag;
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[DNAArrayAttribute(4, "char", 6, "_pad[4]", "System.Char[]", 4, false, 12)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(4, "int", 7, "path_sf", "int", false, 16)]
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public int path_sf;
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[DNAFieldAttribute(4, "int", 8, "path_ef", "int", false, 20)]
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public int path_ef;
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[DNAFieldAttribute(4, "int", 9, "path_bc", "int", false, 24)]
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public int path_bc;
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[DNAFieldAttribute(4, "int", 10, "path_ac", "int", false, 28)]
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public int path_ac;
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public bAnimVizSettings() {
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this.recalc = default;
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this.path_type = default;
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this.path_step = default;
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this.path_range = default;
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this.path_viewflag = default;
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this.path_bakeflag = default;
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this._pad = default;
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this.path_sf = default;
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this.path_ef = default;
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this.path_bc = default;
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this.path_ac = default;
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}
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public bAnimVizSettings(short recalc, short path_type, short path_step, short path_range, short path_viewflag, short path_bakeflag, char[] _pad, int path_sf, int path_ef, int path_bc, int path_ac) {
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this.recalc = recalc;
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this.path_type = path_type;
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this.path_step = path_step;
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this.path_range = path_range;
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this.path_viewflag = path_viewflag;
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this.path_bakeflag = path_bakeflag;
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this._pad = _pad;
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this.path_sf = path_sf;
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this.path_ef = path_ef;
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this.path_bc = path_bc;
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this.path_ac = path_ac;
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}
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}
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}
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