48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(266, "bGPDlayer_Mask", 152)]
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public class bGPDlayer_Mask {
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[DNAFieldAttribute(8, "bGPDlayer_Mask", 0, "*next", "bGPDlayer_Mask", true, 0)]
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public bGPDlayer_Mask next;
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[DNAFieldAttribute(8, "bGPDlayer_Mask", 1, "*prev", "bGPDlayer_Mask", true, 8)]
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public bGPDlayer_Mask prev;
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[DNAArrayAttribute(128, "char", 2, "name[128]", "System.Char[]", 128, false, 16)]
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public char[] name = new System.Char[128];
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[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 144)]
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public short flag;
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[DNAFieldAttribute(2, "short", 4, "sort_index", "short", false, 146)]
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public short sort_index;
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[DNAArrayAttribute(4, "char", 5, "_pad[4]", "System.Char[]", 4, false, 148)]
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public char[] _pad = new System.Char[4];
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public bGPDlayer_Mask() {
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this.next = default;
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this.prev = default;
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this.name = default;
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this.flag = default;
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this.sort_index = default;
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this._pad = default;
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}
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public bGPDlayer_Mask(bGPDlayer_Mask next, bGPDlayer_Mask prev, char[] name, short flag, short sort_index, char[] _pad) {
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this.next = next;
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this.prev = prev;
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this.name = name;
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this.flag = flag;
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this.sort_index = sort_index;
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this._pad = _pad;
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}
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}
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}
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