Files
BlenderSharp/BlendFile/DNA/bMotionPath.cs
2025-03-12 19:02:40 +01:00

76 lines
3.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(44, "bMotionPath", 88)]
public class bMotionPath {
[DNAFieldAttribute(8, "bMotionPathVert", 0, "*points", "bMotionPathVert", true, 0)]
public bMotionPathVert points;
[DNAFieldAttribute(4, "int", 1, "length", "int", false, 8)]
public int length;
[DNAFieldAttribute(4, "int", 2, "start_frame", "int", false, 12)]
public int start_frame;
[DNAFieldAttribute(4, "int", 3, "end_frame", "int", false, 16)]
public int end_frame;
[DNAArrayAttribute(12, "float", 4, "color[3]", "System.Single[]", 3, false, 20)]
public float[] color = new System.Single[3];
[DNAArrayAttribute(12, "float", 5, "color_post[3]", "System.Single[]", 3, false, 32)]
public float[] color_post = new System.Single[3];
[DNAFieldAttribute(4, "int", 6, "line_thickness", "int", false, 44)]
public int line_thickness;
[DNAFieldAttribute(4, "int", 7, "flag", "int", false, 48)]
public int flag;
[DNAArrayAttribute(4, "char", 8, "_pad2[4]", "System.Char[]", 4, false, 52)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(8, "GPUVertBufHandle", 9, "*points_vbo", "GPUVertBufHandle", true, 56)]
public GPUVertBufHandle points_vbo;
[DNAFieldAttribute(8, "GPUBatchHandle", 10, "*batch_line", "GPUBatchHandle", true, 64)]
public GPUBatchHandle batch_line;
[DNAFieldAttribute(8, "GPUBatchHandle", 11, "*batch_points", "GPUBatchHandle", true, 72)]
public GPUBatchHandle batch_points;
[DNAFieldAttribute(8, "void", 12, "*_pad", "void", true, 80)]
public object _pad;
public bMotionPath() {
this.points = default;
this.length = default;
this.start_frame = default;
this.end_frame = default;
this.color = default;
this.color_post = default;
this.line_thickness = default;
this.flag = default;
this._pad2 = default;
this.points_vbo = default;
this.batch_line = default;
this.batch_points = default;
this._pad = default;
}
public bMotionPath(bMotionPathVert points, int length, int start_frame, int end_frame, float[] color, float[] color_post, int line_thickness, int flag, char[] _pad2, GPUVertBufHandle points_vbo, GPUBatchHandle batch_line, GPUBatchHandle batch_points, object _pad) {
this.points = points;
this.length = length;
this.start_frame = start_frame;
this.end_frame = end_frame;
this.color = color;
this.color_post = color_post;
this.line_thickness = line_thickness;
this.flag = flag;
this._pad2 = _pad2;
this.points_vbo = points_vbo;
this.batch_line = batch_line;
this.batch_points = batch_points;
this._pad = _pad;
}
}
}