80 lines
3.2 KiB
C#
80 lines
3.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(191, "bRigidBodyJointConstraint", 104)]
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public class bRigidBodyJointConstraint {
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[DNAFieldAttribute(8, "Object", 0, "*tar", "Object", true, 0)]
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public Object tar;
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[DNAFieldAttribute(8, "Object", 1, "*child", "Object", true, 8)]
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public Object child;
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[DNAFieldAttribute(4, "int", 2, "type", "int", false, 16)]
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public int type;
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[DNAFieldAttribute(4, "float", 3, "pivX", "float", false, 20)]
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public float pivX;
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[DNAFieldAttribute(4, "float", 4, "pivY", "float", false, 24)]
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public float pivY;
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[DNAFieldAttribute(4, "float", 5, "pivZ", "float", false, 28)]
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public float pivZ;
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[DNAFieldAttribute(4, "float", 6, "axX", "float", false, 32)]
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public float axX;
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[DNAFieldAttribute(4, "float", 7, "axY", "float", false, 36)]
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public float axY;
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[DNAFieldAttribute(4, "float", 8, "axZ", "float", false, 40)]
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public float axZ;
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[DNAArrayAttribute(24, "float", 9, "minLimit[6]", "System.Single[]", 6, false, 44)]
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public float[] minLimit = new System.Single[6];
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[DNAArrayAttribute(24, "float", 10, "maxLimit[6]", "System.Single[]", 6, false, 68)]
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public float[] maxLimit = new System.Single[6];
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[DNAFieldAttribute(4, "float", 11, "extraFz", "float", false, 92)]
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public float extraFz;
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[DNAFieldAttribute(2, "short", 12, "flag", "short", false, 96)]
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public short flag;
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[DNAArrayAttribute(6, "char", 13, "_pad[6]", "System.Char[]", 6, false, 98)]
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public char[] _pad = new System.Char[6];
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public bRigidBodyJointConstraint() {
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this.tar = default;
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this.child = default;
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this.type = default;
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this.pivX = default;
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this.pivY = default;
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this.pivZ = default;
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this.axX = default;
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this.axY = default;
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this.axZ = default;
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this.minLimit = default;
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this.maxLimit = default;
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this.extraFz = default;
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this.flag = default;
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this._pad = default;
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}
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public bRigidBodyJointConstraint(Object tar, Object child, int type, float pivX, float pivY, float pivZ, float axX, float axY, float axZ, float[] minLimit, float[] maxLimit, float extraFz, short flag, char[] _pad) {
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this.tar = tar;
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this.child = child;
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this.type = type;
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this.pivX = pivX;
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this.pivY = pivY;
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this.pivZ = pivZ;
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this.axX = axX;
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this.axY = axY;
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this.axZ = axZ;
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this.minLimit = minLimit;
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this.maxLimit = maxLimit;
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this.extraFz = extraFz;
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this.flag = flag;
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this._pad = _pad;
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}
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}
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}
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