Files
BlenderSharp/BlendFile/DNA/uiWidgetStateColors.cs
2025-03-12 19:02:40 +01:00

72 lines
3.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(990, "uiWidgetStateColors", 48)]
public class uiWidgetStateColors {
[DNAArrayAttribute(4, "char", 0, "inner_anim[4]", "System.Char[]", 4, false, 0)]
public char[] inner_anim = new System.Char[4];
[DNAArrayAttribute(4, "char", 1, "inner_anim_sel[4]", "System.Char[]", 4, false, 4)]
public char[] inner_anim_sel = new System.Char[4];
[DNAArrayAttribute(4, "char", 2, "inner_key[4]", "System.Char[]", 4, false, 8)]
public char[] inner_key = new System.Char[4];
[DNAArrayAttribute(4, "char", 3, "inner_key_sel[4]", "System.Char[]", 4, false, 12)]
public char[] inner_key_sel = new System.Char[4];
[DNAArrayAttribute(4, "char", 4, "inner_driven[4]", "System.Char[]", 4, false, 16)]
public char[] inner_driven = new System.Char[4];
[DNAArrayAttribute(4, "char", 5, "inner_driven_sel[4]", "System.Char[]", 4, false, 20)]
public char[] inner_driven_sel = new System.Char[4];
[DNAArrayAttribute(4, "char", 6, "inner_overridden[4]", "System.Char[]", 4, false, 24)]
public char[] inner_overridden = new System.Char[4];
[DNAArrayAttribute(4, "char", 7, "inner_overridden_sel[4]", "System.Char[]", 4, false, 28)]
public char[] inner_overridden_sel = new System.Char[4];
[DNAArrayAttribute(4, "char", 8, "inner_changed[4]", "System.Char[]", 4, false, 32)]
public char[] inner_changed = new System.Char[4];
[DNAArrayAttribute(4, "char", 9, "inner_changed_sel[4]", "System.Char[]", 4, false, 36)]
public char[] inner_changed_sel = new System.Char[4];
[DNAFieldAttribute(4, "float", 10, "blend", "float", false, 40)]
public float blend;
[DNAArrayAttribute(4, "char", 11, "_pad0[4]", "System.Char[]", 4, false, 44)]
public char[] _pad0 = new System.Char[4];
public uiWidgetStateColors() {
this.inner_anim = default;
this.inner_anim_sel = default;
this.inner_key = default;
this.inner_key_sel = default;
this.inner_driven = default;
this.inner_driven_sel = default;
this.inner_overridden = default;
this.inner_overridden_sel = default;
this.inner_changed = default;
this.inner_changed_sel = default;
this.blend = default;
this._pad0 = default;
}
public uiWidgetStateColors(char[] inner_anim, char[] inner_anim_sel, char[] inner_key, char[] inner_key_sel, char[] inner_driven, char[] inner_driven_sel, char[] inner_overridden, char[] inner_overridden_sel, char[] inner_changed, char[] inner_changed_sel, float blend, char[] _pad0) {
this.inner_anim = inner_anim;
this.inner_anim_sel = inner_anim_sel;
this.inner_key = inner_key;
this.inner_key_sel = inner_key_sel;
this.inner_driven = inner_driven;
this.inner_driven_sel = inner_driven_sel;
this.inner_overridden = inner_overridden;
this.inner_overridden_sel = inner_overridden_sel;
this.inner_changed = inner_changed;
this.inner_changed_sel = inner_changed_sel;
this.blend = blend;
this._pad0 = _pad0;
}
}
}