Files
BlenderSharp/BlendFile/DNA/Base.cs
2025-02-18 18:16:57 +01:00

68 lines
2.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(340, "Base")]
public class Base {
[DNAFieldAttribute(0, "Base", "*next", "Base", 48)]
public Base ptr_next;
[DNAFieldAttribute(1, "Base", "*prev", "Base", 48)]
public Base ptr_prev;
[DNAFieldAttribute(2, "Object", "*object", "Object", 1160)]
public Object ptr_object;
[DNAFieldAttribute(3, "Base", "*base_orig", "Base", 48)]
public Base ptr_base_orig;
[DNAFieldAttribute(4, "int", "lay", "int", 4)]
public int lay;
[DNAFieldAttribute(5, "short", "flag", "short", 2)]
public short flag;
[DNAFieldAttribute(6, "short", "flag_from_collection", "short", 2)]
public short flag_from_collection;
[DNAFieldAttribute(7, "short", "flag_legacy", "short", 2)]
public short flag_legacy;
[DNAFieldAttribute(8, "short", "local_view_bits", "short", 2)]
public short local_view_bits;
[DNAFieldAttribute(9, "short", "local_collections_bits", "short", 2)]
public short local_collections_bits;
[DNAFieldAttribute(10, "char", "_pad1[2]", "System.Char[]", 1)]
public char[] _pad1 = new System.Char[2];
public Base() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_object = default;
this.ptr_base_orig = default;
this.lay = default;
this.flag = default;
this.flag_from_collection = default;
this.flag_legacy = default;
this.local_view_bits = default;
this.local_collections_bits = default;
this._pad1 = default;
}
public Base(Base ptr_next, Base ptr_prev, Object ptr_object, Base ptr_base_orig, int lay, short flag, short flag_from_collection, short flag_legacy, short local_view_bits, short local_collections_bits, char[] _pad1) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_object = ptr_object;
this.ptr_base_orig = ptr_base_orig;
this.lay = lay;
this.flag = flag;
this.flag_from_collection = flag_from_collection;
this.flag_legacy = flag_legacy;
this.local_view_bits = local_view_bits;
this.local_collections_bits = local_collections_bits;
this._pad1 = _pad1;
}
}
}