Files
BlenderSharp/BlendFile/DNA/CameraDOFSettings.cs
2025-02-18 18:16:57 +01:00

60 lines
2.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(150, "CameraDOFSettings")]
public class CameraDOFSettings {
[DNAFieldAttribute(0, "Object", "*focus_object", "Object", 1160)]
public Object ptr_focus_object;
[DNAFieldAttribute(1, "char", "focus_subtarget[64]", "System.Char[]", 1)]
public char[] focus_subtarget = new System.Char[64];
[DNAFieldAttribute(2, "float", "focus_distance", "float", 4)]
public float focus_distance;
[DNAFieldAttribute(3, "float", "aperture_fstop", "float", 4)]
public float aperture_fstop;
[DNAFieldAttribute(4, "float", "aperture_rotation", "float", 4)]
public float aperture_rotation;
[DNAFieldAttribute(5, "float", "aperture_ratio", "float", 4)]
public float aperture_ratio;
[DNAFieldAttribute(6, "int", "aperture_blades", "int", 4)]
public int aperture_blades;
[DNAFieldAttribute(7, "short", "flag", "short", 2)]
public short flag;
[DNAFieldAttribute(8, "char", "_pad[2]", "System.Char[]", 1)]
public char[] _pad = new System.Char[2];
public CameraDOFSettings() {
this.ptr_focus_object = default;
this.focus_subtarget = default;
this.focus_distance = default;
this.aperture_fstop = default;
this.aperture_rotation = default;
this.aperture_ratio = default;
this.aperture_blades = default;
this.flag = default;
this._pad = default;
}
public CameraDOFSettings(Object ptr_focus_object, char[] focus_subtarget, float focus_distance, float aperture_fstop, float aperture_rotation, float aperture_ratio, int aperture_blades, short flag, char[] _pad) {
this.ptr_focus_object = ptr_focus_object;
this.focus_subtarget = focus_subtarget;
this.focus_distance = focus_distance;
this.aperture_fstop = aperture_fstop;
this.aperture_rotation = aperture_rotation;
this.aperture_ratio = aperture_ratio;
this.aperture_blades = aperture_blades;
this.flag = flag;
this._pad = _pad;
}
}
}