Files
BlenderSharp/BlendFile/DNA/Effect.cs
2025-02-18 18:16:57 +01:00

48 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(234, "Effect")]
public class Effect {
[DNAFieldAttribute(0, "Effect", "*next", "Effect", 24)]
public Effect ptr_next;
[DNAFieldAttribute(1, "Effect", "*prev", "Effect", 24)]
public Effect ptr_prev;
[DNAFieldAttribute(2, "short", "type", "short", 2)]
public short type;
[DNAFieldAttribute(3, "short", "flag", "short", 2)]
public short flag;
[DNAFieldAttribute(4, "short", "buttype", "short", 2)]
public short buttype;
[DNAFieldAttribute(5, "char", "_pad0[2]", "System.Char[]", 1)]
public char[] _pad0 = new System.Char[2];
public Effect() {
this.ptr_next = default;
this.ptr_prev = default;
this.type = default;
this.flag = default;
this.buttype = default;
this._pad0 = default;
}
public Effect(Effect ptr_next, Effect ptr_prev, short type, short flag, short buttype, char[] _pad0) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.type = type;
this.flag = flag;
this.buttype = buttype;
this._pad0 = _pad0;
}
}
}