Files
BlenderSharp/BlendFile/DNA/GreasePencilSimplifyModifierData.cs
2025-02-18 18:16:57 +01:00

60 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(552, "GreasePencilSimplifyModifierData")]
public struct GreasePencilSimplifyModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", "GreasePencilModifierInfluenceData", 168)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(2, "short", "mode", "short", 2)]
public short mode;
[DNAFieldAttribute(3, "char", "_pad[4]", "System.Char[]", 1)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(4, "short", "step", "short", 2)]
public short step;
[DNAFieldAttribute(5, "float", "factor", "float", 4)]
public float factor;
[DNAFieldAttribute(6, "float", "length", "float", 4)]
public float length;
[DNAFieldAttribute(7, "float", "sharp_threshold", "float", 4)]
public float sharp_threshold;
[DNAFieldAttribute(8, "float", "distance", "float", 4)]
public float distance;
public GreasePencilSimplifyModifierData() {
this.modifier = default;
this.influence = default;
this.mode = default;
this._pad = default;
this.step = default;
this.factor = default;
this.length = default;
this.sharp_threshold = default;
this.distance = default;
}
public GreasePencilSimplifyModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, short mode, char[] _pad, short step, float factor, float length, float sharp_threshold, float distance) {
this.modifier = modifier;
this.influence = influence;
this.mode = mode;
this._pad = _pad;
this.step = step;
this.factor = factor;
this.length = length;
this.sharp_threshold = sharp_threshold;
this.distance = distance;
}
}
}