80 lines
3.3 KiB
C#
80 lines
3.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(412, "MaskLayer")]
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public class MaskLayer {
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[DNAFieldAttribute(0, "MaskLayer", "*next", "MaskLayer", 144)]
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public MaskLayer ptr_next;
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[DNAFieldAttribute(1, "MaskLayer", "*prev", "MaskLayer", 144)]
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public MaskLayer ptr_prev;
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[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 1)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(3, "ListBase", "splines", "ListBase", 16)]
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public ListBase splines;
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[DNAFieldAttribute(4, "ListBase", "splines_shapes", "ListBase", 16)]
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public ListBase splines_shapes;
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[DNAFieldAttribute(5, "MaskSpline", "*act_spline", "MaskSpline", 224)]
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public MaskSpline ptr_act_spline;
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[DNAFieldAttribute(6, "MaskSplinePoint", "*act_point", "MaskSplinePoint", 272)]
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public MaskSplinePoint ptr_act_point;
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[DNAFieldAttribute(7, "float", "alpha", "float", 4)]
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public float alpha;
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[DNAFieldAttribute(8, "char", "blend", "char", 1)]
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public char blend;
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[DNAFieldAttribute(9, "char", "blend_flag", "char", 1)]
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public char blend_flag;
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[DNAFieldAttribute(10, "char", "falloff", "char", 1)]
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public char falloff;
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[DNAFieldAttribute(11, "char", "_pad[7]", "System.Char[]", 1)]
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public char[] _pad = new System.Char[7];
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[DNAFieldAttribute(12, "char", "flag", "char", 1)]
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public char flag;
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[DNAFieldAttribute(13, "char", "restrictflag", "char", 1)]
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public char restrictflag;
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public MaskLayer() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.name = default;
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this.splines = default;
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this.splines_shapes = default;
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this.ptr_act_spline = default;
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this.ptr_act_point = default;
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this.alpha = default;
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this.blend = default;
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this.blend_flag = default;
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this.falloff = default;
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this._pad = default;
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this.flag = default;
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this.restrictflag = default;
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}
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public MaskLayer(MaskLayer ptr_next, MaskLayer ptr_prev, char[] name, ListBase splines, ListBase splines_shapes, MaskSpline ptr_act_spline, MaskSplinePoint ptr_act_point, float alpha, char blend, char blend_flag, char falloff, char[] _pad, char flag, char restrictflag) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.name = name;
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this.splines = splines;
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this.splines_shapes = splines_shapes;
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this.ptr_act_spline = ptr_act_spline;
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this.ptr_act_point = ptr_act_point;
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this.alpha = alpha;
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this.blend = blend;
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this.blend_flag = blend_flag;
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this.falloff = falloff;
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this._pad = _pad;
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this.flag = flag;
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this.restrictflag = restrictflag;
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}
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}
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}
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