Files
BlenderSharp/BlendFile/DNA/MeshCacheModifierData.cs
2025-02-18 18:16:57 +01:00

119 lines
4.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(503, "MeshCacheModifierData")]
public struct MeshCacheModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "char", "flag", "char", 1)]
public char flag;
[DNAFieldAttribute(2, "char", "type", "char", 1)]
public char type;
[DNAFieldAttribute(3, "char", "time_mode", "char", 1)]
public char time_mode;
[DNAFieldAttribute(4, "char", "play_mode", "char", 1)]
public char play_mode;
[DNAFieldAttribute(5, "char", "forward_axis", "char", 1)]
public char forward_axis;
[DNAFieldAttribute(6, "char", "up_axis", "char", 1)]
public char up_axis;
[DNAFieldAttribute(7, "char", "flip_axis", "char", 1)]
public char flip_axis;
[DNAFieldAttribute(8, "char", "interp", "char", 1)]
public char interp;
[DNAFieldAttribute(9, "float", "factor", "float", 4)]
public float factor;
[DNAFieldAttribute(10, "char", "deform_mode", "char", 1)]
public char deform_mode;
[DNAFieldAttribute(11, "char", "defgrp_name[64]", "System.Char[]", 1)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(12, "char", "_pad[7]", "System.Char[]", 1)]
public char[] _pad = new System.Char[7];
[DNAFieldAttribute(13, "float", "frame_start", "float", 4)]
public float frame_start;
[DNAFieldAttribute(14, "float", "frame_scale", "float", 4)]
public float frame_scale;
[DNAFieldAttribute(15, "float", "eval_frame", "float", 4)]
public float eval_frame;
[DNAFieldAttribute(16, "float", "eval_time", "float", 4)]
public float eval_time;
[DNAFieldAttribute(17, "float", "eval_factor", "float", 4)]
public float eval_factor;
[DNAFieldAttribute(18, "char", "filepath[1024]", "System.Char[]", 1)]
public char[] filepath = new System.Char[1024];
public MeshCacheModifierData() {
this.modifier = default;
this.flag = default;
this.type = default;
this.time_mode = default;
this.play_mode = default;
this.forward_axis = default;
this.up_axis = default;
this.flip_axis = default;
this.interp = default;
this.factor = default;
this.deform_mode = default;
this.defgrp_name = default;
this._pad = default;
this.frame_start = default;
this.frame_scale = default;
this.eval_frame = default;
this.eval_time = default;
this.eval_factor = default;
this.filepath = default;
}
public MeshCacheModifierData(
ModifierData modifier,
char flag,
char type,
char time_mode,
char play_mode,
char forward_axis,
char up_axis,
char flip_axis,
char interp,
float factor,
char deform_mode,
char[] defgrp_name,
char[] _pad,
float frame_start,
float frame_scale,
float eval_frame,
float eval_time,
float eval_factor,
char[] filepath) {
this.modifier = modifier;
this.flag = flag;
this.type = type;
this.time_mode = time_mode;
this.play_mode = play_mode;
this.forward_axis = forward_axis;
this.up_axis = up_axis;
this.flip_axis = flip_axis;
this.interp = interp;
this.factor = factor;
this.deform_mode = deform_mode;
this.defgrp_name = defgrp_name;
this._pad = _pad;
this.frame_start = frame_start;
this.frame_scale = frame_scale;
this.eval_frame = eval_frame;
this.eval_time = eval_time;
this.eval_factor = eval_factor;
this.filepath = filepath;
}
}
}