Files
BlenderSharp/BlendFile/DNA/MovieTrackingCamera.cs
2025-02-18 18:16:57 +01:00

139 lines
5.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(976, "MovieTrackingCamera")]
public class MovieTrackingCamera {
[DNAFieldAttribute(0, "void", "*intrinsics", "void", 0)]
public object ptr_intrinsics;
[DNAFieldAttribute(1, "short", "distortion_model", "short", 2)]
public short distortion_model;
[DNAFieldAttribute(2, "char", "_pad[2]", "System.Char[]", 1)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(3, "float", "sensor_width", "float", 4)]
public float sensor_width;
[DNAFieldAttribute(4, "float", "pixel_aspect", "float", 4)]
public float pixel_aspect;
[DNAFieldAttribute(5, "float", "focal", "float", 4)]
public float focal;
[DNAFieldAttribute(6, "short", "units", "short", 2)]
public short units;
[DNAFieldAttribute(7, "char", "_pad1[2]", "System.Char[]", 1)]
public char[] _pad1 = new System.Char[2];
[DNAFieldAttribute(8, "float", "principal_point[2]", "System.Single[]", 4)]
public float[] principal_point = new System.Single[2];
[DNAFieldAttribute(9, "float", "principal[2]", "System.Single[]", 4)]
public float[] principal = new System.Single[2];
[DNAFieldAttribute(10, "float", "k1", "float", 4)]
public float k1;
[DNAFieldAttribute(11, "float", "k2", "float", 4)]
public float k2;
[DNAFieldAttribute(12, "float", "k3", "float", 4)]
public float k3;
[DNAFieldAttribute(13, "float", "division_k1", "float", 4)]
public float division_k1;
[DNAFieldAttribute(14, "float", "division_k2", "float", 4)]
public float division_k2;
[DNAFieldAttribute(15, "float", "nuke_k1", "float", 4)]
public float nuke_k1;
[DNAFieldAttribute(16, "float", "nuke_k2", "float", 4)]
public float nuke_k2;
[DNAFieldAttribute(17, "float", "brown_k1", "float", 4)]
public float brown_k1;
[DNAFieldAttribute(18, "float", "brown_k2", "float", 4)]
public float brown_k2;
[DNAFieldAttribute(19, "float", "brown_k3", "float", 4)]
public float brown_k3;
[DNAFieldAttribute(20, "float", "brown_k4", "float", 4)]
public float brown_k4;
[DNAFieldAttribute(21, "float", "brown_p1", "float", 4)]
public float brown_p1;
[DNAFieldAttribute(22, "float", "brown_p2", "float", 4)]
public float brown_p2;
public MovieTrackingCamera() {
this.ptr_intrinsics = default;
this.distortion_model = default;
this._pad = default;
this.sensor_width = default;
this.pixel_aspect = default;
this.focal = default;
this.units = default;
this._pad1 = default;
this.principal_point = default;
this.principal = default;
this.k1 = default;
this.k2 = default;
this.k3 = default;
this.division_k1 = default;
this.division_k2 = default;
this.nuke_k1 = default;
this.nuke_k2 = default;
this.brown_k1 = default;
this.brown_k2 = default;
this.brown_k3 = default;
this.brown_k4 = default;
this.brown_p1 = default;
this.brown_p2 = default;
}
public MovieTrackingCamera(
object ptr_intrinsics,
short distortion_model,
char[] _pad,
float sensor_width,
float pixel_aspect,
float focal,
short units,
char[] _pad1,
float[] principal_point,
float[] principal,
float k1,
float k2,
float k3,
float division_k1,
float division_k2,
float nuke_k1,
float nuke_k2,
float brown_k1,
float brown_k2,
float brown_k3,
float brown_k4,
float brown_p1,
float brown_p2) {
this.ptr_intrinsics = ptr_intrinsics;
this.distortion_model = distortion_model;
this._pad = _pad;
this.sensor_width = sensor_width;
this.pixel_aspect = pixel_aspect;
this.focal = focal;
this.units = units;
this._pad1 = _pad1;
this.principal_point = principal_point;
this.principal = principal;
this.k1 = k1;
this.k2 = k2;
this.k3 = k3;
this.division_k1 = division_k1;
this.division_k2 = division_k2;
this.nuke_k1 = nuke_k1;
this.nuke_k2 = nuke_k2;
this.brown_k1 = brown_k1;
this.brown_k2 = brown_k2;
this.brown_k3 = brown_k3;
this.brown_k4 = brown_k4;
this.brown_p1 = brown_p1;
this.brown_p2 = brown_p2;
}
}
}