Files
BlenderSharp/BlendFile/DNA/NodeShaderNormalMap.cs
2025-02-18 18:16:57 +01:00

32 lines
991 B
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(663, "NodeShaderNormalMap")]
public struct NodeShaderNormalMap {
[DNAFieldAttribute(0, "int", "space", "int", 4)]
public int space;
[DNAFieldAttribute(1, "char", "uv_map[64]", "System.Char[]", 1)]
public char[] uv_map = new System.Char[64];
public NodeShaderNormalMap() {
this.space = default;
this.uv_map = default;
}
public NodeShaderNormalMap(int space, char[] uv_map) {
this.space = space;
this.uv_map = uv_map;
}
}
}