Files
BlenderSharp/BlendFile/DNA/NodeShaderTangent.cs
2025-02-18 18:16:57 +01:00

36 lines
1.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(662, "NodeShaderTangent")]
public struct NodeShaderTangent {
[DNAFieldAttribute(0, "int", "direction_type", "int", 4)]
public int direction_type;
[DNAFieldAttribute(1, "int", "axis", "int", 4)]
public int axis;
[DNAFieldAttribute(2, "char", "uv_map[64]", "System.Char[]", 1)]
public char[] uv_map = new System.Char[64];
public NodeShaderTangent() {
this.direction_type = default;
this.axis = default;
this.uv_map = default;
}
public NodeShaderTangent(int direction_type, int axis, char[] uv_map) {
this.direction_type = direction_type;
this.axis = axis;
this.uv_map = uv_map;
}
}
}