Files
BlenderSharp/BlendFile/DNA/NodeShaderTexPointDensity.cs
2025-02-18 18:16:57 +01:00

76 lines
3.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(651, "NodeShaderTexPointDensity")]
public struct NodeShaderTexPointDensity {
[DNAFieldAttribute(0, "NodeTexBase", "base", "NodeTexBase", 960)]
public NodeTexBase @base;
[DNAFieldAttribute(1, "short", "point_source", "short", 2)]
public short point_source;
[DNAFieldAttribute(2, "char", "_pad[2]", "System.Char[]", 1)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(3, "int", "particle_system", "int", 4)]
public int particle_system;
[DNAFieldAttribute(4, "float", "radius", "float", 4)]
public float radius;
[DNAFieldAttribute(5, "int", "resolution", "int", 4)]
public int resolution;
[DNAFieldAttribute(6, "short", "space", "short", 2)]
public short space;
[DNAFieldAttribute(7, "short", "interpolation", "short", 2)]
public short interpolation;
[DNAFieldAttribute(8, "short", "color_source", "short", 2)]
public short color_source;
[DNAFieldAttribute(9, "short", "ob_color_source", "short", 2)]
public short ob_color_source;
[DNAFieldAttribute(10, "PointDensity", "pd", "PointDensity", 176)]
public PointDensity pd;
[DNAFieldAttribute(11, "int", "cached_resolution", "int", 4)]
public int cached_resolution;
[DNAFieldAttribute(12, "char", "vertex_attribute_name[68]", "System.Char[]", 1)]
public char[] vertex_attribute_name = new System.Char[68];
public NodeShaderTexPointDensity() {
this.@base = default;
this.point_source = default;
this._pad = default;
this.particle_system = default;
this.radius = default;
this.resolution = default;
this.space = default;
this.interpolation = default;
this.color_source = default;
this.ob_color_source = default;
this.pd = default;
this.cached_resolution = default;
this.vertex_attribute_name = default;
}
public NodeShaderTexPointDensity(NodeTexBase @base, short point_source, char[] _pad, int particle_system, float radius, int resolution, short space, short interpolation, short color_source, short ob_color_source, PointDensity pd, int cached_resolution, char[] vertex_attribute_name) {
this.@base = @base;
this.point_source = point_source;
this._pad = _pad;
this.particle_system = particle_system;
this.radius = radius;
this.resolution = resolution;
this.space = space;
this.interpolation = interpolation;
this.color_source = color_source;
this.ob_color_source = ob_color_source;
this.pd = pd;
this.cached_resolution = cached_resolution;
this.vertex_attribute_name = vertex_attribute_name;
}
}
}