Files
BlenderSharp/BlendFile/DNA/NodeShaderVectTransform.cs
2025-02-18 18:16:57 +01:00

40 lines
1.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(650, "NodeShaderVectTransform")]
public struct NodeShaderVectTransform {
[DNAFieldAttribute(0, "int", "type", "int", 4)]
public int type;
[DNAFieldAttribute(1, "int", "convert_from", "int", 4)]
public int convert_from;
[DNAFieldAttribute(2, "int", "convert_to", "int", 4)]
public int convert_to;
[DNAFieldAttribute(3, "char", "_pad[4]", "System.Char[]", 1)]
public char[] _pad = new System.Char[4];
public NodeShaderVectTransform() {
this.type = default;
this.convert_from = default;
this.convert_to = default;
this._pad = default;
}
public NodeShaderVectTransform(int type, int convert_from, int convert_to, char[] _pad) {
this.type = type;
this.convert_from = convert_from;
this.convert_to = convert_to;
this._pad = _pad;
}
}
}