80 lines
3.2 KiB
C#
80 lines
3.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(773, "ObHook")]
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public class ObHook {
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[DNAFieldAttribute(0, "ObHook", "*next", "ObHook", 256)]
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public ObHook ptr_next;
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[DNAFieldAttribute(1, "ObHook", "*prev", "ObHook", 256)]
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public ObHook ptr_prev;
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[DNAFieldAttribute(2, "Object", "*parent", "Object", 1160)]
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public Object ptr_parent;
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[DNAFieldAttribute(3, "float", "parentinv[4][4]", "System.Single[,]", 4)]
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public float[,] parentinv = new System.Single[4,4];
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[DNAFieldAttribute(4, "float", "mat[4][4]", "System.Single[,]", 4)]
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public float[,] mat = new System.Single[4,4];
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[DNAFieldAttribute(5, "float", "cent[3]", "System.Single[]", 4)]
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public float[] cent = new System.Single[3];
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[DNAFieldAttribute(6, "float", "falloff", "float", 4)]
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public float falloff;
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[DNAFieldAttribute(7, "char", "name[64]", "System.Char[]", 1)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(8, "int", "*indexar", "int", 4)]
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public int ptr_indexar;
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[DNAFieldAttribute(9, "int", "totindex", "int", 4)]
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public int totindex;
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[DNAFieldAttribute(10, "int", "curindex", "int", 4)]
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public int curindex;
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[DNAFieldAttribute(11, "short", "type", "short", 2)]
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public short type;
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[DNAFieldAttribute(12, "short", "active", "short", 2)]
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public short active;
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[DNAFieldAttribute(13, "float", "force", "float", 4)]
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public float force;
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public ObHook() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.ptr_parent = default;
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this.parentinv = default;
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this.mat = default;
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this.cent = default;
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this.falloff = default;
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this.name = default;
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this.ptr_indexar = default;
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this.totindex = default;
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this.curindex = default;
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this.type = default;
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this.active = default;
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this.force = default;
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}
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public ObHook(ObHook ptr_next, ObHook ptr_prev, Object ptr_parent, float[,] parentinv, float[,] mat, float[] cent, float falloff, char[] name, int ptr_indexar, int totindex, int curindex, short type, short active, float force) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_parent = ptr_parent;
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this.parentinv = parentinv;
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this.mat = mat;
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this.cent = cent;
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this.falloff = falloff;
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this.name = name;
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this.ptr_indexar = ptr_indexar;
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this.totindex = totindex;
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this.curindex = curindex;
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this.type = type;
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this.active = active;
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this.force = force;
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}
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}
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}
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