Files
BlenderSharp/BlendFile/DNA/ReportList.cs
2025-02-18 18:16:57 +01:00

52 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1042, "ReportList")]
public class ReportList {
[DNAFieldAttribute(0, "ListBase", "list", "ListBase", 16)]
public ListBase list;
[DNAFieldAttribute(1, "int", "printlevel", "int", 4)]
public int printlevel;
[DNAFieldAttribute(2, "int", "storelevel", "int", 4)]
public int storelevel;
[DNAFieldAttribute(3, "int", "flag", "int", 4)]
public int flag;
[DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 1)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(5, "wmTimer", "*reporttimer", "wmTimer", 0)]
public wmTimer ptr_reporttimer;
[DNAFieldAttribute(6, "std_mutex_type", "*lock", "std_mutex_type", 0)]
public std_mutex_type ptr_lock;
public ReportList() {
this.list = default;
this.printlevel = default;
this.storelevel = default;
this.flag = default;
this._pad = default;
this.ptr_reporttimer = default;
this.ptr_lock = default;
}
public ReportList(ListBase list, int printlevel, int storelevel, int flag, char[] _pad, wmTimer ptr_reporttimer, std_mutex_type ptr_lock) {
this.list = list;
this.printlevel = printlevel;
this.storelevel = storelevel;
this.flag = flag;
this._pad = _pad;
this.ptr_reporttimer = ptr_reporttimer;
this.ptr_lock = ptr_lock;
}
}
}