Files
BlenderSharp/BlendFile/DNA/Scene.cs
2025-02-18 18:16:57 +01:00

314 lines
15 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(241, "Scene")]
public class Scene {
[DNAFieldAttribute(0, "ID", "id", "ID", 208)]
public ID id;
[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 248)]
public AnimData ptr_adt;
[DNAFieldAttribute(2, "DrawDataList", "drawdata", "DrawDataList", 16)]
public DrawDataList drawdata;
[DNAFieldAttribute(3, "Object", "*camera", "Object", 1160)]
public Object ptr_camera;
[DNAFieldAttribute(4, "World", "*world", "World", 400)]
public World ptr_world;
[DNAFieldAttribute(5, "Scene", "*set", "Scene", 6744)]
public Scene ptr_set;
[DNAFieldAttribute(6, "ListBase", "base", "ListBase", 16)]
public ListBase @base;
[DNAFieldAttribute(7, "Base", "*basact", "Base", 48)]
public Base ptr_basact;
[DNAFieldAttribute(8, "void", "*_pad1", "void", 0)]
public object ptr__pad1;
[DNAFieldAttribute(9, "View3DCursor", "cursor", "View3DCursor", 64)]
public View3DCursor cursor;
[DNAFieldAttribute(10, "int", "lay", "int", 4)]
public int lay;
[DNAFieldAttribute(11, "int", "layact", "int", 4)]
public int layact;
[DNAFieldAttribute(12, "char", "_pad2[4]", "System.Char[]", 1)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(13, "short", "flag", "short", 2)]
public short flag;
[DNAFieldAttribute(14, "char", "use_nodes", "char", 1)]
public char use_nodes;
[DNAFieldAttribute(15, "char", "_pad3[1]", "System.Char[]", 1)]
public char[] _pad3 = new System.Char[1];
[DNAFieldAttribute(16, "bNodeTree", "*nodetree", "bNodeTree", 544)]
public bNodeTree ptr_nodetree;
[DNAFieldAttribute(17, "Editing", "*ed", "Editing", 3256)]
public Editing ptr_ed;
[DNAFieldAttribute(18, "ToolSettings", "*toolsettings", "ToolSettings", 1072)]
public ToolSettings ptr_toolsettings;
[DNAFieldAttribute(19, "void", "*_pad4", "void", 0)]
public object ptr__pad4;
[DNAFieldAttribute(20, "DisplaySafeAreas", "safe_areas", "DisplaySafeAreas", 32)]
public DisplaySafeAreas safe_areas;
[DNAFieldAttribute(21, "RenderData", "r", "RenderData", 4376)]
public RenderData r;
[DNAFieldAttribute(22, "AudioData", "audio", "AudioData", 32)]
public AudioData audio;
[DNAFieldAttribute(23, "ListBase", "markers", "ListBase", 16)]
public ListBase markers;
[DNAFieldAttribute(24, "ListBase", "transform_spaces", "ListBase", 16)]
public ListBase transform_spaces;
[DNAFieldAttribute(25, "TransformOrientationSlot", "orientation_slots[4]", "TransformOrientationSlot[]", 16)]
public TransformOrientationSlot[] orientation_slots = new TransformOrientationSlot[4];
[DNAFieldAttribute(26, "void", "*sound_scene", "void", 0)]
public object ptr_sound_scene;
[DNAFieldAttribute(27, "void", "*playback_handle", "void", 0)]
public object ptr_playback_handle;
[DNAFieldAttribute(28, "void", "*sound_scrub_handle", "void", 0)]
public object ptr_sound_scrub_handle;
[DNAFieldAttribute(29, "void", "*speaker_handles", "void", 0)]
public object ptr_speaker_handles;
[DNAFieldAttribute(30, "void", "*fps_info", "void", 0)]
public object ptr_fps_info;
[DNAFieldAttribute(31, "GHash", "*depsgraph_hash", "GHash", 0)]
public GHash ptr_depsgraph_hash;
[DNAFieldAttribute(32, "char", "_pad7[4]", "System.Char[]", 1)]
public char[] _pad7 = new System.Char[4];
[DNAFieldAttribute(33, "int", "active_keyingset", "int", 4)]
public int active_keyingset;
[DNAFieldAttribute(34, "ListBase", "keyingsets", "ListBase", 16)]
public ListBase keyingsets;
[DNAFieldAttribute(35, "UnitSettings", "unit", "UnitSettings", 16)]
public UnitSettings unit;
[DNAFieldAttribute(36, "bGPdata", "*gpd", "bGPdata", 616)]
public bGPdata ptr_gpd;
[DNAFieldAttribute(37, "MovieClip", "*clip", "MovieClip", 2568)]
public MovieClip ptr_clip;
[DNAFieldAttribute(38, "PhysicsSettings", "physics_settings", "PhysicsSettings", 24)]
public PhysicsSettings physics_settings;
[DNAFieldAttribute(39, "void", "*_pad8", "void", 0)]
public object ptr__pad8;
[DNAFieldAttribute(40, "CustomData_MeshMasks", "customdata_mask", "CustomData_MeshMasks", 40)]
public CustomData_MeshMasks customdata_mask;
[DNAFieldAttribute(41, "CustomData_MeshMasks", "customdata_mask_modal", "CustomData_MeshMasks", 40)]
public CustomData_MeshMasks customdata_mask_modal;
[DNAFieldAttribute(42, "ColorManagedViewSettings", "view_settings", "ColorManagedViewSettings", 168)]
public ColorManagedViewSettings view_settings;
[DNAFieldAttribute(43, "ColorManagedDisplaySettings", "display_settings", "ColorManagedDisplaySettings", 64)]
public ColorManagedDisplaySettings display_settings;
[DNAFieldAttribute(44, "ColorManagedColorspaceSettings", "sequencer_colorspace_settings", "ColorManagedColorspaceSettings", 64)]
public ColorManagedColorspaceSettings sequencer_colorspace_settings;
[DNAFieldAttribute(45, "RigidBodyWorld", "*rigidbody_world", "RigidBodyWorld", 88)]
public RigidBodyWorld ptr_rigidbody_world;
[DNAFieldAttribute(46, "PreviewImage", "*preview", "PreviewImage", 48)]
public PreviewImage ptr_preview;
[DNAFieldAttribute(47, "ListBase", "view_layers", "ListBase", 16)]
public ListBase view_layers;
[DNAFieldAttribute(48, "Collection", "*master_collection", "Collection", 376)]
public Collection ptr_master_collection;
[DNAFieldAttribute(49, "IDProperty", "*layer_properties", "IDProperty", 136)]
public IDProperty ptr_layer_properties;
[DNAFieldAttribute(50, "int", "simulation_frame_start", "int", 4)]
public int simulation_frame_start;
[DNAFieldAttribute(51, "int", "simulation_frame_end", "int", 4)]
public int simulation_frame_end;
[DNAFieldAttribute(52, "SceneDisplay", "display", "SceneDisplay", 984)]
public SceneDisplay display;
[DNAFieldAttribute(53, "SceneEEVEE", "eevee", "SceneEEVEE", 224)]
public SceneEEVEE eevee;
[DNAFieldAttribute(54, "SceneGpencil", "grease_pencil_settings", "SceneGpencil", 8)]
public SceneGpencil grease_pencil_settings;
[DNAFieldAttribute(55, "SceneHydra", "hydra", "SceneHydra", 8)]
public SceneHydra hydra;
[DNAFieldAttribute(56, "SceneRuntimeHandle", "*runtime", "SceneRuntimeHandle", 0)]
public SceneRuntimeHandle ptr_runtime;
[DNAFieldAttribute(57, "void", "*_pad9", "void", 0)]
public object ptr__pad9;
public Scene() {
this.id = default;
this.ptr_adt = default;
this.drawdata = default;
this.ptr_camera = default;
this.ptr_world = default;
this.ptr_set = default;
this.@base = default;
this.ptr_basact = default;
this.ptr__pad1 = default;
this.cursor = default;
this.lay = default;
this.layact = default;
this._pad2 = default;
this.flag = default;
this.use_nodes = default;
this._pad3 = default;
this.ptr_nodetree = default;
this.ptr_ed = default;
this.ptr_toolsettings = default;
this.ptr__pad4 = default;
this.safe_areas = default;
this.r = default;
this.audio = default;
this.markers = default;
this.transform_spaces = default;
this.orientation_slots = default;
this.ptr_sound_scene = default;
this.ptr_playback_handle = default;
this.ptr_sound_scrub_handle = default;
this.ptr_speaker_handles = default;
this.ptr_fps_info = default;
this.ptr_depsgraph_hash = default;
this._pad7 = default;
this.active_keyingset = default;
this.keyingsets = default;
this.unit = default;
this.ptr_gpd = default;
this.ptr_clip = default;
this.physics_settings = default;
this.ptr__pad8 = default;
this.customdata_mask = default;
this.customdata_mask_modal = default;
this.view_settings = default;
this.display_settings = default;
this.sequencer_colorspace_settings = default;
this.ptr_rigidbody_world = default;
this.ptr_preview = default;
this.view_layers = default;
this.ptr_master_collection = default;
this.ptr_layer_properties = default;
this.simulation_frame_start = default;
this.simulation_frame_end = default;
this.display = default;
this.eevee = default;
this.grease_pencil_settings = default;
this.hydra = default;
this.ptr_runtime = default;
this.ptr__pad9 = default;
}
public Scene(
ID id,
AnimData ptr_adt,
DrawDataList drawdata,
Object ptr_camera,
World ptr_world,
Scene ptr_set,
ListBase @base,
Base ptr_basact,
object ptr__pad1,
View3DCursor cursor,
int lay,
int layact,
char[] _pad2,
short flag,
char use_nodes,
char[] _pad3,
bNodeTree ptr_nodetree,
Editing ptr_ed,
ToolSettings ptr_toolsettings,
object ptr__pad4,
DisplaySafeAreas safe_areas,
RenderData r,
AudioData audio,
ListBase markers,
ListBase transform_spaces,
TransformOrientationSlot[] orientation_slots,
object ptr_sound_scene,
object ptr_playback_handle,
object ptr_sound_scrub_handle,
object ptr_speaker_handles,
object ptr_fps_info,
GHash ptr_depsgraph_hash,
char[] _pad7,
int active_keyingset,
ListBase keyingsets,
UnitSettings unit,
bGPdata ptr_gpd,
MovieClip ptr_clip,
PhysicsSettings physics_settings,
object ptr__pad8,
CustomData_MeshMasks customdata_mask,
CustomData_MeshMasks customdata_mask_modal,
ColorManagedViewSettings view_settings,
ColorManagedDisplaySettings display_settings,
ColorManagedColorspaceSettings sequencer_colorspace_settings,
RigidBodyWorld ptr_rigidbody_world,
PreviewImage ptr_preview,
ListBase view_layers,
Collection ptr_master_collection,
IDProperty ptr_layer_properties,
int simulation_frame_start,
int simulation_frame_end,
SceneDisplay display,
SceneEEVEE eevee,
SceneGpencil grease_pencil_settings,
SceneHydra hydra,
SceneRuntimeHandle ptr_runtime,
object ptr__pad9) {
this.id = id;
this.ptr_adt = ptr_adt;
this.drawdata = drawdata;
this.ptr_camera = ptr_camera;
this.ptr_world = ptr_world;
this.ptr_set = ptr_set;
this.@base = @base;
this.ptr_basact = ptr_basact;
this.ptr__pad1 = ptr__pad1;
this.cursor = cursor;
this.lay = lay;
this.layact = layact;
this._pad2 = _pad2;
this.flag = flag;
this.use_nodes = use_nodes;
this._pad3 = _pad3;
this.ptr_nodetree = ptr_nodetree;
this.ptr_ed = ptr_ed;
this.ptr_toolsettings = ptr_toolsettings;
this.ptr__pad4 = ptr__pad4;
this.safe_areas = safe_areas;
this.r = r;
this.audio = audio;
this.markers = markers;
this.transform_spaces = transform_spaces;
this.orientation_slots = orientation_slots;
this.ptr_sound_scene = ptr_sound_scene;
this.ptr_playback_handle = ptr_playback_handle;
this.ptr_sound_scrub_handle = ptr_sound_scrub_handle;
this.ptr_speaker_handles = ptr_speaker_handles;
this.ptr_fps_info = ptr_fps_info;
this.ptr_depsgraph_hash = ptr_depsgraph_hash;
this._pad7 = _pad7;
this.active_keyingset = active_keyingset;
this.keyingsets = keyingsets;
this.unit = unit;
this.ptr_gpd = ptr_gpd;
this.ptr_clip = ptr_clip;
this.physics_settings = physics_settings;
this.ptr__pad8 = ptr__pad8;
this.customdata_mask = customdata_mask;
this.customdata_mask_modal = customdata_mask_modal;
this.view_settings = view_settings;
this.display_settings = display_settings;
this.sequencer_colorspace_settings = sequencer_colorspace_settings;
this.ptr_rigidbody_world = ptr_rigidbody_world;
this.ptr_preview = ptr_preview;
this.view_layers = view_layers;
this.ptr_master_collection = ptr_master_collection;
this.ptr_layer_properties = ptr_layer_properties;
this.simulation_frame_start = simulation_frame_start;
this.simulation_frame_end = simulation_frame_end;
this.display = display;
this.eevee = eevee;
this.grease_pencil_settings = grease_pencil_settings;
this.hydra = hydra;
this.ptr_runtime = ptr_runtime;
this.ptr__pad9 = ptr__pad9;
}
}
}