Files
BlenderSharp/BlendFile/DNA/SkinModifierData.cs
2025-02-18 18:16:57 +01:00

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(497, "SkinModifierData")]
public struct SkinModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "float", "branch_smoothing", "float", 4)]
public float branch_smoothing;
[DNAFieldAttribute(2, "char", "flag", "char", 1)]
public char flag;
[DNAFieldAttribute(3, "char", "symmetry_axes", "char", 1)]
public char symmetry_axes;
[DNAFieldAttribute(4, "char", "_pad[2]", "System.Char[]", 1)]
public char[] _pad = new System.Char[2];
public SkinModifierData() {
this.modifier = default;
this.branch_smoothing = default;
this.flag = default;
this.symmetry_axes = default;
this._pad = default;
}
public SkinModifierData(ModifierData modifier, float branch_smoothing, char flag, char symmetry_axes, char[] _pad) {
this.modifier = modifier;
this.branch_smoothing = branch_smoothing;
this.flag = flag;
this.symmetry_axes = symmetry_axes;
this._pad = _pad;
}
}
}