Files
BlenderSharp/BlendFile/DNA/VolumeDisplaceModifierData.cs
2025-02-18 18:16:57 +01:00

52 lines
2.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(523, "VolumeDisplaceModifierData")]
public class VolumeDisplaceModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "Tex", "*texture", "Tex", 488)]
public Tex ptr_texture;
[DNAFieldAttribute(2, "Object", "*texture_map_object", "Object", 1160)]
public Object ptr_texture_map_object;
[DNAFieldAttribute(3, "int", "texture_map_mode", "int", 4)]
public int texture_map_mode;
[DNAFieldAttribute(4, "float", "strength", "float", 4)]
public float strength;
[DNAFieldAttribute(5, "float", "texture_mid_level[3]", "System.Single[]", 4)]
public float[] texture_mid_level = new System.Single[3];
[DNAFieldAttribute(6, "float", "texture_sample_radius", "float", 4)]
public float texture_sample_radius;
public VolumeDisplaceModifierData() {
this.modifier = default;
this.ptr_texture = default;
this.ptr_texture_map_object = default;
this.texture_map_mode = default;
this.strength = default;
this.texture_mid_level = default;
this.texture_sample_radius = default;
}
public VolumeDisplaceModifierData(ModifierData modifier, Tex ptr_texture, Object ptr_texture_map_object, int texture_map_mode, float strength, float[] texture_mid_level, float texture_sample_radius) {
this.modifier = modifier;
this.ptr_texture = ptr_texture;
this.ptr_texture_map_object = ptr_texture_map_object;
this.texture_map_mode = texture_map_mode;
this.strength = strength;
this.texture_mid_level = texture_mid_level;
this.texture_sample_radius = texture_sample_radius;
}
}
}