Files
BlenderSharp/BlendFile/DNA/VolumeToMeshModifierData.cs
2025-02-18 18:16:57 +01:00

64 lines
2.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(524, "VolumeToMeshModifierData")]
public class VolumeToMeshModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "Object", "*object", "Object", 1160)]
public Object ptr_object;
[DNAFieldAttribute(2, "float", "threshold", "float", 4)]
public float threshold;
[DNAFieldAttribute(3, "float", "adaptivity", "float", 4)]
public float adaptivity;
[DNAFieldAttribute(4, "int", "flag", "int", 4)]
public int flag;
[DNAFieldAttribute(5, "int", "resolution_mode", "int", 4)]
public int resolution_mode;
[DNAFieldAttribute(6, "float", "voxel_size", "float", 4)]
public float voxel_size;
[DNAFieldAttribute(7, "int", "voxel_amount", "int", 4)]
public int voxel_amount;
[DNAFieldAttribute(8, "char", "grid_name[64]", "System.Char[]", 1)]
public char[] grid_name = new System.Char[64];
[DNAFieldAttribute(9, "void", "*_pad1", "void", 0)]
public object ptr__pad1;
public VolumeToMeshModifierData() {
this.modifier = default;
this.ptr_object = default;
this.threshold = default;
this.adaptivity = default;
this.flag = default;
this.resolution_mode = default;
this.voxel_size = default;
this.voxel_amount = default;
this.grid_name = default;
this.ptr__pad1 = default;
}
public VolumeToMeshModifierData(ModifierData modifier, Object ptr_object, float threshold, float adaptivity, int flag, int resolution_mode, float voxel_size, int voxel_amount, char[] grid_name, object ptr__pad1) {
this.modifier = modifier;
this.ptr_object = ptr_object;
this.threshold = threshold;
this.adaptivity = adaptivity;
this.flag = flag;
this.resolution_mode = resolution_mode;
this.voxel_size = voxel_size;
this.voxel_amount = voxel_amount;
this.grid_name = grid_name;
this.ptr__pad1 = ptr__pad1;
}
}
}