Files
BlenderSharp/BlendFile/DNA/WaveEff.cs
2025-02-18 18:16:57 +01:00

104 lines
3.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(238, "WaveEff")]
public class WaveEff {
[DNAFieldAttribute(0, "WaveEff", "*next", "WaveEff", 64)]
public WaveEff ptr_next;
[DNAFieldAttribute(1, "WaveEff", "*prev", "WaveEff", 64)]
public WaveEff ptr_prev;
[DNAFieldAttribute(2, "short", "type", "short", 2)]
public short type;
[DNAFieldAttribute(3, "short", "flag", "short", 2)]
public short flag;
[DNAFieldAttribute(4, "short", "buttype", "short", 2)]
public short buttype;
[DNAFieldAttribute(5, "short", "stype", "short", 2)]
public short stype;
[DNAFieldAttribute(6, "float", "startx", "float", 4)]
public float startx;
[DNAFieldAttribute(7, "float", "starty", "float", 4)]
public float starty;
[DNAFieldAttribute(8, "float", "height", "float", 4)]
public float height;
[DNAFieldAttribute(9, "float", "width", "float", 4)]
public float width;
[DNAFieldAttribute(10, "float", "narrow", "float", 4)]
public float narrow;
[DNAFieldAttribute(11, "float", "speed", "float", 4)]
public float speed;
[DNAFieldAttribute(12, "float", "minfac", "float", 4)]
public float minfac;
[DNAFieldAttribute(13, "float", "damp", "float", 4)]
public float damp;
[DNAFieldAttribute(14, "float", "timeoffs", "float", 4)]
public float timeoffs;
[DNAFieldAttribute(15, "float", "lifetime", "float", 4)]
public float lifetime;
public WaveEff() {
this.ptr_next = default;
this.ptr_prev = default;
this.type = default;
this.flag = default;
this.buttype = default;
this.stype = default;
this.startx = default;
this.starty = default;
this.height = default;
this.width = default;
this.narrow = default;
this.speed = default;
this.minfac = default;
this.damp = default;
this.timeoffs = default;
this.lifetime = default;
}
public WaveEff(
WaveEff ptr_next,
WaveEff ptr_prev,
short type,
short flag,
short buttype,
short stype,
float startx,
float starty,
float height,
float width,
float narrow,
float speed,
float minfac,
float damp,
float timeoffs,
float lifetime) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.type = type;
this.flag = flag;
this.buttype = buttype;
this.stype = stype;
this.startx = startx;
this.starty = starty;
this.height = height;
this.width = width;
this.narrow = narrow;
this.speed = speed;
this.minfac = minfac;
this.damp = damp;
this.timeoffs = timeoffs;
this.lifetime = lifetime;
}
}
}